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How do we manually texture models?
#1
Can you please explain how I can do this? Whether it be in 3DS MAX (recommended), fragmotion or any other program. I need your help
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#2
You mean in like, UV Mapping an unmapped model, or make a texture for an already mapped model, or both?
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#3
You can also texture in Photoshop. There's a way to actually open your 3D model in it and you can draw right on the surfaces of the model.

I literally just found out about this back on Thursday, and it's pretty awesome.
HAVE I BEEN MISLEAD?? [Image: TeamStory.gif] THE DREAM ISN'T DEAD???

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#4
i think i answered this before, but

grab the UV wireframe (shows which texture coord goes to which polygon)
make it a semi-transparent layer in photoshop/gimp
outline the polygons with solid colors
add details
add ambient occlusion if not stylized
done Smile
below is a photoshop attempt at making an HD master chief texture for his halo 3 model. notice that the new texture stays in the white outlines of the polygons. ambient occlusion darkens a surface based on its distance from light if it were in shadows.
in the end, when multiplied with a custom color, the model now looks like this (ignore the elite):
...unless you meant UV mapping, in which case IGNORE ME~
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#5
Gee, Thanks guys!
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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