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Something different
#1
I felt the best way to continue learning is to try something I've never done before. So I'm just trying out making sprites with more shading and trying to get a better sense of depth.
[Image: cWtwM.png][Image: zIrdm.png]
(Still working with Paula)
Thanked by: Gwen, Garamonde
#2
You might want to give her torse a few pixels on the right (our left), it's really flat and lacking a back.
Hue shifting wouldn't be too bad, either (especially for yellow).
Paulas arms are of different length.
The skin tones have barely any contrast.
Thanked by: Ploaj
#3
There's a few jaggies on the eyes and clothing
Try increasing the contrast, make the colors a little less blinding
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#4
I don't know if it's because I'm on my phone or not, but those both look extremely pillow shaded
[Image: ndsMEF0.gif][Image: sig.gif]
Thanked by: Medevenx, Garamonde
#5
I think it's because the light source is a little wonky. It's hard for me to pinpoint where it's coming from.

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#6
So much banding it ends looking like pillowshading.
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#7
Oh, I didn't know I was banding.. Well that's what the point of this was anyway Smile
[Image: vSsaI.png]
I'm going to play with the palette a little and see what I can do.
Thanked by: Gwen, Garamonde


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