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I redid my idle
and here's my old 2x punch and 2x kick animations I did 3 decades ago
I'm gonna have to scrap a lot of the other stuff I did, not happy wit it
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I made a ducking sprite. I'm pretty sure that doesn't require an animation, so it not animated.
I make webcomics. You can check it out if you want.
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(04-01-2014, 04:14 PM)TheMario360 Wrote:
I made a ducking sprite. I'm pretty sure that doesn't require an animation, so it not animated.
What about an animation starting with the idle and then going to the ducking position?
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04-01-2014, 06:29 PM
(This post was last modified: 04-01-2014, 06:45 PM by TheMario360.)
(04-01-2014, 06:26 PM)Level 1 Wrote: (04-01-2014, 04:14 PM)TheMario360 Wrote:
I made a ducking sprite. I'm pretty sure that doesn't require an animation, so it not animated.
What about an animation starting with the idle and then going to the ducking position?
Uh... I'll have to check some of the other pages on this thread again. I skimmed the entire thing before, and it looked like anyone who has made sprites for this project hasn't made a ducking animation
EDIT: I was mistaken. I guess I have to make one more sprite for the animation... I'm really busy today X(
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I made an animation, and I believe I made mine because others had been doing it at the time. I may be wrong but I'm pretty sure most people are making a short animation (mainly 1 frame to go between ducking and standing).
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This looks pretty interesting always been into fighters, and as I do not have the time nor patients to go through all 69 god damn pages, what is the progress of this?
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Quote:This looks pretty interesting, as I've always been into fighters. However, I do not have the time nor patience to go through all of the 69 god damn pages. What is the progress of this?
The progress (which was basically acknowledged the past few pages) is that about 9 fighter are fully sprited and that the engine has one character with some basics punches coded
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(04-01-2014, 08:01 PM)[MachoBot RoboSavage] Wrote: Quote:This looks pretty interesting, as I've always been into fighters. However, I do not have the time nor patience to go through all of the 69 god damn pages. What is the progress of this?
The progress (which was basically acknowledged the past few pages) is that about 9 fighter are fully sprited and that the engine has one character with some basics punches coded
Ah my apologies then.
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Okay so I have 1 completed sprite from one of my new specials, and the other is still a WIP.
First one is Melon Takko from Midas Machine. He spits a flurry of seeds that do lots of little bits of damage.
The second one is a bit odd. It's my character fused with an older female character I made up. It was actually from a comic series my friend was writting that involved some characters he made, along with some of mine. He came up with the idea of my female character using the robot as some sort of fusion armor. Either way I suck at spriting people so it's still in need of some work.
still unfinished, but for the sake for actually posting my progress
(it reuses some frames but is 7 frames [without the idle]in total in the animation)
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imgur is being difficult again, so here's the sprites un-animated
There is a copy of a sprite in there. my apologies.
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For crouching, I'm sure you should be able to do that from the foot positions you're holding already. Also the fingers on the third frame look weird perspective-wise. Just make 4 small nubs or something to represent the tips of the fingers and forget about showing the top side of the hand.
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(04-01-2014, 09:24 PM)recme Wrote:
still unfinished, but for the sake for actually posting my progress
(it reuses some frames but is 7 frames [without the idle]in total in the animation)
you might wanna try some wind-up frames on this
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04-01-2014, 11:24 PM
(This post was last modified: 04-01-2014, 11:27 PM by Zadaben.)
I, Sengir, am going to resume making my fighter, Sengirbug, very soon, because I am a dedicated member of this community who is definitely capable of completing this task and because Zadaben everyone wants me to.
(Recme, Angie is right you need a buildup frame or two, and his startup frame is a little awkward, he is holding the hammer strangely, you might want to try havingthe animation start with the hammer arm held upwards behind him instead of down below, I'd make an edit to show you what I mean but Im going to bed sorry)
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