06-17-2012, 08:01 PM
So I ripped this model, and currently there is NO way to properly rip the UV Maps. Well, being the person I am, I wanted to take the liberty to make new custom UV maps to make it work. There is only one problem. I do not know how. So if anyone could link me to a tutorial (or write one) that uses either 3DS Max 2009 or Blender, that would be really nice.