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Creating Custom UV Maps?
#1
So I ripped this model, and currently there is NO way to properly rip the UV Maps. Well, being the person I am, I wanted to take the liberty to make new custom UV maps to make it work. There is only one problem. I do not know how. So if anyone could link me to a tutorial (or write one) that uses either 3DS Max 2009 or Blender, that would be really nice. Smile
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#2
http://cs.elderscrolls.com/index.php/3ds_Max:_UV_Maps

I don't know the first thing about UV mapping, but I hope this helps. Smile
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#3
in 3ds max:
modifiers>UnwrapUVW
Edit UVs
select vertex
from there you could move each vertex to its appropriate coordinate.
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