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07-24-2012, 02:10 AM
(This post was last modified: 07-24-2012, 02:12 AM by canasniimehugh.)
I`ve been playing a very fun game lately and decided to try to rip from it. After peaking inside the game`s files I saw that most of the sprites have already been organized into sprite sheets and whatnot.
Examples:
I fear that the people who made the game/sprites might get a bit angry that their sprite sheets were put on TSR without even a change.
So my question is: should I submit them as is, try to reorganize them to make it seem different, or not submit them at all?
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As they are, they're rather badly organised so reorganisation would be favourable anyways. These sheets are obviously optimized for graphics hardware (hence the sizes) and thus so cramped.
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Every single sprite sheet that I found actually has two sizes, one at normal resolution and the other in "HD" which is for the iPad I guess.
Alrighty then, I'll reorganize these and start submitting them soon. Thank you, Previous.
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How did you rip from the game?
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07-24-2012, 12:57 PM
(This post was last modified: 07-24-2012, 08:54 PM by canasniimehugh.)
(07-24-2012, 06:40 AM)Previous Wrote: With "size" I was referring to the 1024x1024 and 512x512, all 2^x dimension values. Graphics hardware usually only takes textures of such sizes.
I have to be honest with you, good sir. I have no idea what your talking about.
But from what my puny brain can process, these are no good?
I now know what you mean. I already started properly aligning them and stuff. Thanks again!
(07-24-2012, 09:16 AM)Davy Jones Wrote: How did you rip from the game?
I am really stretching the definition of "rip" here.
Some iOS games have their sprites lying around their .app folder. I use my jailbroken iPad(in conjunction with iFile) to put all these sprites in .zip folder and I often have to assemble them GIMP. More often than not these games have their sprites compressed and are unobtainable.
tl: dr I have a weird process that works 10% of the time.