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TSR PIXELART COMPO VOL. 1: STEAL THIS SPRITE (8/5 - 8/12)
#31
Your legs are always so static, Gaia
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#32
@Gaia: the first sprite has a bit of an airhump.
[Image: FK4rxzT.gif][Image: rZSrTAQ.gif][Image: QUmE6.gif][Image: b0KxM.gif][Image: 3CczX.gif][Image: qjGOacY.png][Image: smC8iWb.gif][Image: FK4rxzT.gif]
[Image: shrine.gif]
Anti-Vipershark Operation Pantsu Weapon - By Kistu-nii~ Cute





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#33
That's because those on the left came from this sheet and I used it as a ref for the sprites on the right, and as a pallete guide as it's within the compo's guidelines not to deviate away from the pallete so keeping the source material around might be helpful, as Chris2Balls did (though by my mistake, I forgot to mention the game the pick came from, whoops). But you know, the entry's far from finished so I'm happy to take all suggestions.
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#34
When did we ever mention pallete??
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#35
(08-05-2012, 10:17 AM)MRSKELETON Wrote: Feel free to take liberties with any current design, but you may not deviate from the palette.

It's in the compo's guidelines in the first post silly. Shy
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#36
You responded to our crits as if we said something about the pallete. I said that his legs were rigid, and Kami said there was an airhump...
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#37
Here's mine for now
[Image: mineqx.png]

Edit

It doesn't matter if the finishing sprite is bigger than the original right???
[Image: mugen.gif][Image: 41583772.gif]


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#38
(08-05-2012, 08:45 PM)Trollerskates Wrote: You responded to our crits as if we said something about the pallete. I said that his legs were rigid, and Kami said there was an airhump...

Kami referred to the first sprite, the refrence sprite 1 of 2 (which it has some sort of airhump). Also this is quite confusing, why crit the source sprites? in which the entry sprite is the one that needs to be looked at as the source sprites was quite messy to begin with and I already took a look for the flaws of the origional too.
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#39
[Image: jbbtthunmG6uw.png]
I was asked to do better so I made a sprite of the duck leaning on a barrel of TNT
[Image: 1lYIpk9.gif] GET THESE MEMES OFF THE TABLE! -Hiyna
http://www.twitch.tv/hiynastrike live when I feel like it... You just gotta get lucky
[Image: xG4BaYw.gif]

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#40
[Image: 684a16695f056b08243bc5f489b68bdf.png?1344226623]

i don't know

what am i even doing
#41
(08-05-2012, 09:14 PM)Virtuaboy123 Wrote: Here's mine for now
[Image: mineqx.png]

Edit

It doesn't matter if the finishing sprite is bigger than the original right???

those are fine
and also really good
[Image: cKfiI0F.png]
Thinking of you, 
wherever you are.
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#42
Done.

[Image: ve4BB.png]

Fun fact: this is my first successful attempt at spriting Bomberman.
[Image: sweet-capn-cakes-deltarune.gif]
#43
[Image: AT-STFinal.png]
Looked through the SNES games and foud one called 'Front Mission'. The sprites are pretty neat, so I attempted an AT-ST in the style.
Palette is from this vehicle:
[Image: daiantt22.png]
http://www.spriters-resource.com/snes/fr...heet/38225
Crits appreciated.
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#44
(08-05-2012, 09:14 PM)Virtuaboy123 Wrote: Here's mine for now
[Image: mineqx.png]

Edit

It doesn't matter if the finishing sprite is bigger than the original right???
I'm liking that Akira reference in the first sprite!
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#45
(08-06-2012, 09:47 AM)Mighty Jetters Wrote: Done.

[Image: ve4BB.png]

Fun fact: this is my first successful attempt at spriting Bomberman.
WHOA!
I see that all of your practice is truly paying off. This is some awesome work right here. Keep it up and keep practicing to improve even more! : )
[Image: 9fryz.gif] [Image: QUmE6.gif]
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[Image: qjGOacY.png]

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