04-14-2013, 07:36 PM
Keen observers may notice a few CT rips I've been doing the last few days, The more I do from the game, the more I want to see it finished. The really hard things, like enemies and playable characters have been done, so we're really down to environments and NPCs. I'll take any help I can get.
TO DO
Playable Characters
-Crono- Sword palettes
-(Possibly the same with other characters like Marle and Magus)
NPCs
-Male NPCs from 600 and 1000
-NPCs from 2300 (Impossible to rip via ZSNES. Smog exists on the same level as the NPCs)
-Double check sheets on the site for missing frames
Enemies / Bosses
-Bit (Blackbird)
-Goblin palette swap in Ozzie's Fort (Found sprite. Need to recolor sheet)
-Slash (Beta)
Maps
-All overworld, including 1999
-Guardia Castle (1000) (We could probably recolor the current one. If anyone would like to give it a shot, please let me know and I'll supply a screenshot with the other palette. Will incorporate Dazz's "Court Room" rip.)
-Guardia Forest (600)
-Choras Town (1000)
-West Cape (1000)
-Truce Canyon (600) (1000) (Water effects. Same as in Lavos, actually.)
-Hero's Grave (600, 1000) (Once we finish one, the other is just a recolor job)
-Bekkler's Lab (1000)
-Prison (1000) (Will incorporate Dazz's "Prison Bridge")
-Heckran Cave (1000) (LOADS of water effects. Ugh)
-Zenan Bridge (broken) (600)
-Dorino (600)
-Cathedral (600)
-Denadoro Mountains (600) (Same as Mystic Mountains, would be easy if not for a lot of water effects.)
-Magic Cave (600)
-Magus's Castle (600)
-Porre (600)
-Giant's Claw (600)
-Forest Maze (65 mil) (All kinds of grass effects and shadows. A real nightmare.)
-Mystic Mountains (65 mil) (Water effects make an otherwise easy rip that much harder.)
-Dactyl Nest (65 mil)
-Ioka Village (65 mil) (Tents have a fire place that is very difficult to capture. Help needed!)
-Ioka Meeting Place (65 mil) (Can't get the whole Meeting place due to obstacles) Started Here.
-Reptite Cave (65 mil) (Started)
-Tyrano Lair (65 mil)
-Tyrano Ruins (65 mil)
-Last Village/Commons (12000) (See "Ioka Village" notes)
-Blackbird Vents (12000) (Really big, several layers, and really spread out. I'm just not up to this one)
-Factory (2300)
-Geno Dome (2300)
-Sewer Access (2300)
-Death Peak (2300)
-Black Omen (Some areas have large sections of the walls and floor that glow. This makes capturing VERY tedious. I have started it though.) Started Here
-End of Time
-Lavos Interior (For some reason, more water effects. Blurgh.)
-Fiona's Forest (Cutscene) (The glowing fire doesn't light up everything at once, so it has to be ripped in segments. Ground, tree tops, and tree trunks. I just don't have the patience for that right now. A shame, cause it's only a two-screen area.) Started Here
Objects- Again, Beam did a good job starting. There are a lot of interactive items that can be places on an objects sheet. Statues, chests, barrels, guillotines, etc. We can probably place them by era as well.
Spells- What we can do. A lot is probably impossible, and honestly, this isn't very high on my list.
Beta Sprites- The Epoch has some beta map sprites for sure, and Queen Zeal has a whole set of beta sprites. There are lots more.
Other- There's gotta be stuff I missed. Basically, please contribute what you can.
Completed (Since I started this topic):
NPCS
-Dactyl
-Dream Team
-Prophet
-Misc. NPCs to be assembled later
ENEMIES
-Mammon Machine
-Frog Enemies (Bullfrog palette)
BACKGROUNDS
-Black Omen (Pinnacle)
-Magus's Chamber
-Land Bridge/Skyway
-Blackbird Dock
-Frog's House
-Cursed Woods
-Blackbird Interior
-Blackbird Exterior
-North Cape
-Truce Residences
-Medina Residences
-Medina Square
-Melchior's Hut
-Laruba Village
-Ozzie's Fort
(Plus anything crossed out above)
MISCELLANEOUS
-Loads of Mode-7 stuff
-Epoch
TO DO
Playable Characters
-Crono- Sword palettes
-(Possibly the same with other characters like Marle and Magus)
NPCs
-Male NPCs from 600 and 1000
-NPCs from 2300 (Impossible to rip via ZSNES. Smog exists on the same level as the NPCs)
-Double check sheets on the site for missing frames
Enemies / Bosses
-Bit (Blackbird)
-Goblin palette swap in Ozzie's Fort (Found sprite. Need to recolor sheet)
-Slash (Beta)
Maps
-All overworld, including 1999
-Guardia Castle (1000) (We could probably recolor the current one. If anyone would like to give it a shot, please let me know and I'll supply a screenshot with the other palette. Will incorporate Dazz's "Court Room" rip.)
-Guardia Forest (600)
-Choras Town (1000)
-West Cape (1000)
-Truce Canyon (600) (1000) (Water effects. Same as in Lavos, actually.)
-Hero's Grave (600, 1000) (Once we finish one, the other is just a recolor job)
-Bekkler's Lab (1000)
-Prison (1000) (Will incorporate Dazz's "Prison Bridge")
-Heckran Cave (1000) (LOADS of water effects. Ugh)
-Zenan Bridge (broken) (600)
-Dorino (600)
-Cathedral (600)
-Denadoro Mountains (600) (Same as Mystic Mountains, would be easy if not for a lot of water effects.)
-Magic Cave (600)
-Magus's Castle (600)
-Porre (600)
-Giant's Claw (600)
-Forest Maze (65 mil) (All kinds of grass effects and shadows. A real nightmare.)
-Mystic Mountains (65 mil) (Water effects make an otherwise easy rip that much harder.)
-Dactyl Nest (65 mil)
-Ioka Village (65 mil) (Tents have a fire place that is very difficult to capture. Help needed!)
-Ioka Meeting Place (65 mil) (Can't get the whole Meeting place due to obstacles) Started Here.
-Reptite Cave (65 mil) (Started)
-Tyrano Lair (65 mil)
-Tyrano Ruins (65 mil)
-Last Village/Commons (12000) (See "Ioka Village" notes)
-Blackbird Vents (12000) (Really big, several layers, and really spread out. I'm just not up to this one)
-Factory (2300)
-Geno Dome (2300)
-Sewer Access (2300)
-Death Peak (2300)
-Black Omen (Some areas have large sections of the walls and floor that glow. This makes capturing VERY tedious. I have started it though.) Started Here
-End of Time
-Lavos Interior (For some reason, more water effects. Blurgh.)
-Fiona's Forest (Cutscene) (The glowing fire doesn't light up everything at once, so it has to be ripped in segments. Ground, tree tops, and tree trunks. I just don't have the patience for that right now. A shame, cause it's only a two-screen area.) Started Here
Objects- Again, Beam did a good job starting. There are a lot of interactive items that can be places on an objects sheet. Statues, chests, barrels, guillotines, etc. We can probably place them by era as well.
Spells- What we can do. A lot is probably impossible, and honestly, this isn't very high on my list.
Beta Sprites- The Epoch has some beta map sprites for sure, and Queen Zeal has a whole set of beta sprites. There are lots more.
Other- There's gotta be stuff I missed. Basically, please contribute what you can.
Completed (Since I started this topic):
NPCS
-Dactyl
-Dream Team
-Prophet
-Misc. NPCs to be assembled later
ENEMIES
-Mammon Machine
-Frog Enemies (Bullfrog palette)
BACKGROUNDS
-Black Omen (Pinnacle)
-Magus's Chamber
-Land Bridge/Skyway
-Blackbird Dock
-Frog's House
-Cursed Woods
-Blackbird Interior
-Blackbird Exterior
-North Cape
-Truce Residences
-Medina Residences
-Medina Square
-Melchior's Hut
-Laruba Village
-Ozzie's Fort
(Plus anything crossed out above)
MISCELLANEOUS
-Loads of Mode-7 stuff
-Epoch