04-22-2013, 10:40 PM
Thanks! :p
Chrono Trigger
|
04-23-2013, 04:51 PM
Thanked by: Garamonde, HandToeKnee
04-23-2013, 05:00 PM
I like the sheets that have less blank space.
04-24-2013, 05:52 PM
End of Time and the Factory are up!
Thanked by: HandToeKnee
04-24-2013, 06:00 PM
(04-23-2013, 04:51 PM)Tonberry2k Wrote: Prison is up!The torches are not animated? Besides that, these are first class rips =D
04-24-2013, 06:06 PM
Oh, dammit. They are. The last-minute tile change threw me off. Luckily they're on the Giant's Claw sheet already and just need to be recolored.
Thanked by: Garamonde
04-24-2013, 06:54 PM
(This post was last modified: 04-24-2013, 06:54 PM by Davy Jones.)
Btw, can you put the overlayer objects on the sheet? Like the torture instruments, the giant pillars from the central area, table & chair? Would be cool.
04-25-2013, 12:59 AM
I could do the torture stuff. I'm not sure about the pole.
Furniture will have to wait until I do the castle. There's way more stuff there that uses those tiles, so it'd be easier to have them all in one place. Thanked by: Davy Jones
04-25-2013, 01:52 PM
Started the Ioka Meeting place, but there's a lot of border I can't see.
http://img22.imageshack.us/img22/1346/io...enight.png
04-25-2013, 04:29 PM
Well, the Reptite Lair WOULD be a cakewalk, but the Tempurites in the first room dig tunnels randomly and I can't seem to get them to let me into a certain room. Grr.
04-25-2013, 11:34 PM
Davias, you'll be happy to know that I realized I made the icon for the Prison EXACTLY the same as for Bekkler's Lab, so while I was updating it, I went ahead and added all the torture devices and the torches, as well as the blue flame spirit I missed the first time.
Thanked by: Garamonde
04-26-2013, 06:41 AM
Does vSNES help? As said, it is sometimes able to show areas which can't be seen under normal circumstances. I've also found some walk thru walls codes:
Quote:Walk Anywhere on Map Screen [North America]Source: http://www.neoseeker.com/Games/Products/...eplay.html Btw, adding the overlayer objects and showing what's below them by adding their lower layer tiles (if they're unique) is always appreciated. Thanked by: Ton
04-26-2013, 11:05 AM
I'll definitely try it out.
And I was planning on putting all the random objects on a sheet by themselves. They work on those respective sheets too though.
04-29-2013, 12:49 PM
After a few days of nothing, the Magic Cave is up. The next one is going to be another doozy, if all goes according to plan. Those of you who know this game know which area I'm talking about.
Thanked by: Garamonde, HandToeKnee
|
« Next Oldest | Next Newest »
|