Users browsing this thread: 14 Guest(s)
Super Star Ultra
Well, Animget has done me some good. I got a good majority of sprites. However, there is still the matter of specific animation sprites, such as the beam animations/hurt/Wheelie Rider, that probably TM can get. Which means I'll have to give it another go with that program. Ugh, what a pain.

[Image: BeamKirby.png]

RTB, tell me exactly what you did to get the correct colors in the palette box please?

Edit: *facepalms* I used that edited tmspec that RacoonSam had, and it gave me that 15bpp RGB I was missing. Now I need to find out what the proper size on the palette is before the correct color shows. I tried all three numbers he used on the tutorial, but none of them show the correct palette. So I'm stuck once again until I find it.
Thanked by:
Holy cow, I missed a lot. Nice job everyone, the project looks almost finished.
Pokemon Diamond friend code: Lukas: 4639-5474-5171

Deviantart account

Hazard Puzzle
Thanked by:
Here's the offsets for Beam's palettes, Seiryu's Tear.

abea.b = 16192, size 64
cmir.b = 49048, size 64

..Although, if you think about it (because of where the other Beam sprites are), most of the sprites were already ripped by Omegakyogre -- for his Mirror sheet, since the Beam sprites use a recoloured Mirror hat. Very Sad

So, using his Mirror Kirby sheet as a reference (for getting the hat, wand, etc. in the right spot) should be fine.
Thanked by:
Good lord. Thank you. And yeah, I was using Omegakyorge's Mirror sprites as proper reference since both are are recolors of one another. Now hopefully I can do this properly. Oh, and one small question: how do you make those icons for the sheets? And what are the requirements for the sprites on that icon?
Thanked by:
(12-30-2008, 05:19 AM)Seiryus Tear Wrote: Oh, and one small question: how do you make those icons for the sheets? And what are the requirements for the sprites on that icon?
Well, I use Paint Shop Pro for making the icons. Usually, the sprite of Kirby in the middle would be 200% its normal size, and the ability icon would be 300%, and at 67% transparency. You don't have to worry about the icon, though -- I can make it for you if you want me to.
Thanked by:
Oh trust me. I want to make one. Big Grin I got a favorite pose picked out and everything.
Thanked by:
[Image: Nintendo_KSSU_NovaNucleus_icon.png]
There we go. That's almost all of the bosses -- the last one is Marx, which is currently being ripped by Omegakyogre.
Thanked by:
Looks like this project is slowly coming to an end, other than the extra backgrounds, etc. Speaking of backgrounds, that Dedede Stadium stage needs to be fixed. Like I said before, when you take the black off the background, it also takes the black away from the audience.
Thanked by:
(01-03-2009, 11:53 AM)A.J. Nitro Wrote: Speaking of backgrounds, that Dedede Stadium stage needs to be fixed. Like I said before, when you take the black off the background, it also takes the black away from the audience.
Right, right. *returns a few minutes later*

Here's a fixed version of the sheet. I hope you don't mind, Drshnaps.
[Image: KSSU_stadiumP.gif]
Thanked by:
Hey, I hope everyone had a great Christmas/New Year's. I've been gone, but I'll get to work post-haste on that Marx sheet.

Seiryu's Tear, feel free to use any of the sprites on the Mirror Kirby sheet however you need to.
Thanked by:
Thank you. I'll be sure to use them to the fullest extent possible.
Thanked by:
Ugh. I know of all the trouble you guys go through to get this for us, and I'm really proud of guys, but...

Boy, I hate assembly sheets. And I don't mean stuff like Halberd Reactor, I mean assembly sheets for stuff like Heavy Lobster and Wham Bam Rock.
Thanked by:
(01-03-2009, 10:04 PM)Crazy_Handyman Wrote: Ugh. I know of all the trouble you guys go through to get this for us, and I'm really proud of guys, but...

Boy, I hate assembly sheets. And I don't mean stuff like Halberd Reactor, I mean assembly sheets for stuff like Heavy Lobster and Wham Bam Rock.
Well, that's the way they were in the sprite files.

...However, I suppose I could go back and get all of the assembled hands for Wham Bam Rock and Wham Bam Crystal, if you really want me to.
Thanked by:
(01-03-2009, 10:04 PM)Crazy_Handyman Wrote: Ugh. I know of all the trouble you guys go through to get this for us, and I'm really proud of guys, but...

Boy, I hate assembly sheets. And I don't mean stuff like Halberd Reactor, I mean assembly sheets for stuff like Heavy Lobster and Wham Bam Rock.

I don't know if it was you who said it last, my memory's foggy, but this comment is awfully familiar.

Now, unless the ripper in question has a lot of free time and is very patient after having cracked the method to rip these sprites in the first place, which in itself is very difficult, then I wouldn't expect them to assemble it manually. This was the same for the vania DS rip project as not everyone had all of the time in the world to sort it all and ripping took a while as well.
Be thankful that RTB is such a person who is willing to do that, mmm'kay? Sad
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
Thanked by:
(01-03-2009, 10:06 PM)Random Talking Bush Wrote:
(01-03-2009, 10:04 PM)Crazy_Handyman Wrote: Ugh. I know of all the trouble you guys go through to get this for us, and I'm really proud of guys, but...

Boy, I hate assembly sheets. And I don't mean stuff like Halberd Reactor, I mean assembly sheets for stuff like Heavy Lobster and Wham Bam Rock.
Well, that's the way they were in the sprite files.

...However, I suppose I could go back and get all of the assembled hands for Wham Bam Rock and Wham Bam Crystal, if you really want me to.

That might work. That is if you want it that way.
Thanked by:


Forum Jump: