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12-20-2013, 08:41 PM
(This post was last modified: 12-20-2013, 08:41 PM by Quirby64.)
This is a question on spriting, so i guess it goes here?
Well anyway, it's a quick question : when ripping sprites from a "semi-3D"racing game (when the sprite is bigger as you get closer), do you have to post all sizes of it? (from smallest up?)
Usually in these kind of "semi-3D" racing games, the sprites are scaled by the game's code, and don't actually have the sprites at all those different sizes. You should only rip the sprite at it's normal size, although if you're hard-ripping then it could be difficult to find it like that.
As Deathbringer said though, if you could tell us which game that might help.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Indeed; certain games do have several different distances of sprite though, take F-Zero for example.
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I had to look those games up. Since they're on rather primitive platforms, the smaller sprites are not hardware scaled effects but specifically made sprites. So yes, you would need to rip the smaller sprites.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
Posts: 1,864
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It might take a while considering how many frames you car uses as opposed to the opponents.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)