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You guys know I don't normally do this stuff, but it looks like I'm going to have to start learning unless a spriter hops onto the project I'm currently helping with. So, before anything else, I want some references for posture. Does anyone know any good games I could look for for posture? The game I'm working on is a rogue-like with a top-down perspective, so something akin to classic final fantasy overworld map, Pokemon, or strategy game style.
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How big are the sprites in question?
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Sorry this took so long to respond to. I had a neurology appointment and fell asleep after getting home.
That really hasn't been brought up though our programmer is using RPGMaker assets at the moment if that helps. I suppose it'd be up to me then if that isn't.
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I've been informed that for character sprites, I am to use an equivalent of 3 in height, 1 in width, so I was thinking 48x16.
Thoughts, suggestions and such?
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That will result in really tall but skinny characters all over.
Unless your game is about nothing but super lanky people, you'd be better off going 2x3 or 1x2.
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04-10-2014, 04:18 PM
(This post was last modified: 04-10-2014, 04:19 PM by psychospacecow.)
You think so? I'll ask about 1x2 and 2x3 then.
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1x2 and 2x3 are both good.
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References... hm... let's see. I've done some, I hope they help some way :'D...
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Is it for RPG Maker VX/Ace? And do they have to be 32x32? I know there are some problems when you try to use taller sprites at these engines, but nothing that some mapping technique (?) couldn't fix :wink:.
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Well, if you know how to do that, I could talk to our current programmer in that regard.
Yeah, its in RPG Maker. Our current programmer has managed to keep combat in the overworld, so its kind of got a classic Zelda feel to it.
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04-19-2014, 03:58 PM
(This post was last modified: 04-19-2014, 04:01 PM by TheShyGuy.)
You might want to think about including atleast a one-pixel padding between sprites and the border. Or else, when you rotate or scale sprites, they other adjacent pixels might show up.
Edit: nvm....its just a reference =/
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I'll keep that noted for sure.