05-10-2014, 10:41 AM
I really should be studying but I thought your idea was interesting so I gave it a shot
(This reminds me of my canned Zelda SRPG project...good times!)
What I could draw out from the pictures I used as references was that you really need to bring out those shadows. You need to overemphasize the dark areas with black, with some glint at the opposite side of the lightsource. You shouldn't just trace the left side with black though, every area that ought to cast shadows needs to have this treatment.
Overall, I think your objects might need to have darker outlines if you are to follow this shading style. You might need to spike up the saturation on your colors to make them contrast better, as in the MM artwork, but it's not that big of a deal.
Outside of the stylistic changes, I think everyone looks a little slanted...even within this perspective. You probably should bring Link's head further a little, too.
It was a little rushed, but I hope that's useful somehow!
(This reminds me of my canned Zelda SRPG project...good times!)
What I could draw out from the pictures I used as references was that you really need to bring out those shadows. You need to overemphasize the dark areas with black, with some glint at the opposite side of the lightsource. You shouldn't just trace the left side with black though, every area that ought to cast shadows needs to have this treatment.
Overall, I think your objects might need to have darker outlines if you are to follow this shading style. You might need to spike up the saturation on your colors to make them contrast better, as in the MM artwork, but it's not that big of a deal.
Outside of the stylistic changes, I think everyone looks a little slanted...even within this perspective. You probably should bring Link's head further a little, too.
It was a little rushed, but I hope that's useful somehow!