i just moved out a few days ago but forgot the power cord for my desktop computer, which is pretty much my main computer. i've managed fine without it for the moment, since i have my laptop, but this means i don't have access to the most recent crappy sheet right now. otherwise, you bet i'd be working on this!
for now, i copied mit and made a ton of alt colors for myself.
requesting some CONCEPTUAL FEEDBACK on a CONCEPTUAL CONCEPT
i'm considering changing my gognio to something wildly different but the one guy i've talked too didn't feel so hot about it. i think it's a pretty neat idea but it might be a bit complex.
consider this: what if my gognio summoned a gatscrab, who then proceeded to follow slightly behind me and attack with me, ice climbers/tails style?
his attacks would sort of "meld" into my combos--for instance, between my two ground punch moves, he'd attack the opponent to score some extra damage. it'd have comeback potential but wouldn't be an instant-win, still requiring competent input on the player's part. but!! gatsby would have some pretty strong blows to back crappy up with. the idea is that gatsby's extra attacks would basically double crappy's damage output, giving him a decent advantage.
i don't know how possible this would be to implement in fighter maker, but let's not think about that right now. i can always go with my current gognio for that. let's talk about this like it were already programmed and could be tweaked.
(07-21-2014, 12:00 AM)Crappy Blue Luigi Wrote: oh no a double post
requesting some CONCEPTUAL FEEDBACK on a CONCEPTUAL CONCEPT
i'm considering changing my gognio to something wildly different but the one guy i've talked too didn't feel so hot about it. i think it's a pretty neat idea but it might be a bit complex.
consider this: what if my gognio summoned a gatscrab, who then proceeded to follow slightly behind me and attack with me, ice climbers/tails style?
his attacks would sort of "meld" into my combos--for instance, between my two ground punch moves, he'd attack the opponent to score some extra damage. it'd have comeback potential but wouldn't be an instant-win, still requiring competent input on the player's part. but!! gatsby would have some pretty strong blows to back crappy up with. the idea is that gatsby's extra attacks would basically double crappy's damage output, giving him a decent advantage.
i don't know how possible this would be to implement in fighter maker, but let's not think about that right now. i can always go with my current gognio for that. let's talk about this like it were already programmed and could be tweaked.
any input on this?
It's a wildly variable super if anything (it's comparable to, say, if someone had a super that shorted the wind-down of each animation - V-ISM from Street Fighter Alpha 3, pretty much) - it could do all the damage or do no damage, depending on how good the player actually is at Crappy.
That said, if the idea behind Crappy is that he's a combo-heavy advanced-level rushdown character (think Cammy from Street Fighter), this would further emphasize his role and thus make him really, really fun to play. :E
(07-21-2014, 10:52 AM)Kosheh Wrote: That said, if the idea behind Crappy is that he's a combo-heavy advanced-level rushdown character (think Cammy from Street Fighter), this would further emphasize his role and thus make him really, really fun to play. :E
the funny thing is that sounds like a fun character to make but i'd never be able to play him well
i just do not have the quick-thinking capacity to effectively combo in fighting games