08-31-2016, 01:00 AM
as much as i adore shmups, i wish i had more time to work on a game at all. good luck tho!
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08-31-2016, 01:00 AM
as much as i adore shmups, i wish i had more time to work on a game at all. good luck tho!
08-31-2016, 02:06 AM
(08-30-2016, 05:47 PM)SKELTON S. SKELETON Wrote: okay so like question I keep hearing about this legendary "free time" but unfortunately I have yet to acquire any of it. Like Jazz I'd love to work on this if I could but I'm just too busy with other things and wouldn't be able to work on it reliably. Thanked by: miyabi95_, Kold-Virus
08-31-2016, 03:37 AM
09-07-2016, 06:33 AM
Figured I'd quote this cross-thread just so you all could see it over here too.
(09-07-2016, 06:30 AM)Vipershark Wrote: https://www.humblebundle.com/gamemaker-bundle Thanked by: puggsoy
09-29-2016, 05:16 AM
I dunno if this goes here, but I'll post it.
09-30-2016, 09:12 AM
Do you think your engine can be ported to tablets devices ?
09-30-2016, 05:53 PM
If someone has the patience to do it, I won't stop him/her.
Thanked by: Gors
10-02-2016, 04:00 PM
isometric animal crossing starring toad?
toadimal crossing?
10-02-2016, 04:20 PM
Nah, it's gonna be a Toad treasure hunting game on the Genesis.
Toadstalker.
10-02-2016, 04:23 PM
Toad was just a conveniently sized iso placeholder.
Game will be original IP Itll also play similar to the board game Runebound as far as stats and combat go Thanked by: miyabi95_
10-02-2016, 05:37 PM
Cross-posting from the gamer lounge:
(10-02-2016, 05:35 PM)puggsoy Wrote: Really interesting article for both gamers and developers about pixels vs voxels, as well as vector vs raster and how they all relate. A bit long but it has lots of images and was worth it in my opinion.
10-06-2016, 05:06 AM
spent like 2 hours implementing this Thanked by: puggsoy, Kold-Virus
10-06-2016, 06:13 AM
Thanked by: puggsoy
12-21-2016, 01:03 PM
what's the 'right' way to make graphics for Mobile games?
My phone is a Galaxy Note 4 which has a resolution of 1440 × 2560, many phones have 1080 × 1920 and the iPhone 7 is an oddball 750 × 1334. I realise I could just export multiple assets for different resolutions but it just feels so wrong and stupid. But even so, simply scaling stuff up/down will break fine details like regular grids or thin lines. Any best practices to follow? |
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