10-11-2014, 10:36 PM
How do I rip these models?
Sonic Unleashed 360
|
10-11-2014, 10:36 PM
How do I rip these models?
10-11-2014, 10:38 PM
Random Talking Bush has a model script for importing the models from this and other Sonic games.
Thanked by: Blaze349
10-11-2014, 10:45 PM
(10-11-2014, 10:38 PM)Mystie Wrote: Random Talking Bush has a model script for importing the models from this and other Sonic games.Actually, I wasn't the one that helped with that script, that one's just for Sonic the Hedgehog '06 and all the other related model formats. Sonic Unleashed/Generations' is completely different. Regardless, there is a MaxScript included with SonicGLvl that should allow you to import them.
10-30-2014, 12:19 AM
I haven't got 3ds Max(not for mac). I use blender and fragMOTION. I am kinda a newbie at ripping models.
10-31-2014, 06:34 AM
Wait I mean the PS3 version.
10-31-2014, 02:53 PM
10-31-2014, 05:01 PM
10-31-2014, 07:45 PM
(10-31-2014, 05:01 PM)Blaze349 Wrote:It is for Windows only, yes.(10-31-2014, 02:53 PM)TGE Wrote:(10-31-2014, 06:34 AM)Blaze349 Wrote: Wait I mean the PS3 version.Same thing. https://sonic-glvl.googlecode.com/files/...-v0.5.7.7z You can use this to convert the models. Which models do you want to rip anyway? Thanked by: Blaze349
(10-31-2014, 07:45 PM)TGE Wrote:Ok. I'll probably just use playonmac to convert it. I want to rip everything. From the levels to the characters. Even the Spaceships and hub worlds.(10-31-2014, 05:01 PM)Blaze349 Wrote:It is for Windows only, yes.(10-31-2014, 02:53 PM)TGE Wrote: Same thing. When I try to run Sonic GLVL using PlayOnMac it writes this in debug. [11/01/14 12:254] - This is a 32bits prefix! [11/01/14 12:258] - Running wine- cmd /c echo %ProgramFiles% (Working directory : /Users/---/PlayOnMac.app/Contents/Resources/playonlinux/pythonC:\Program Files [11/01/14 12:25:42] - Running wine- SGLvl.exe (Working directory : /Users/-----/Library/PlayOnMac/wineprefix/sonicglvl_/drive_c) err:module:import_dll Library OgreMain.dll (which is needed by L"C:\\SGLvl.exe") not found err:module:import_dll Library OIS.dll (which is needed by L"C:\\SGLvl.exe") not found err:module:import_dll Library allegro-5.0.6-monolith-mt.dll (which is needed by L"C:\\SGLvl.exe") not found err:module:LdrInitializeThunk Main exe initialization for L"C:\\SGLvl.exe" failed, status c0000135 [11/01/14 12:26:10] - Running wine- SGLvl.exe (Working directory : /Users/----/Library/PlayOnMac/wineprefix/sonicglvl_/drive_c) [11/01/14 12:26:12] - Running wine- SGLvl.exe (Working directory : /Users/------/Library/PlayOnMac/wineprefix/sonicglvl_/drive_c) [11/01/14 12:26:12] - Running wine- SGLvl.exe (Working directory : /Users/------/Library/PlayOnMac/wineprefix/sonicglvl_/drive_c) [11/01/14 12:26:24] - Running wine- SGLvl.exe (Working directory : /Users/------/Library/PlayOnMac/wineprefix/sonicglvl_/drive_c) err:module:import_dll Library OgreMain.dll (which is needed by L"C:\\SGLvl.exe") not found err:module:import_dll Library OIS.dll (which is needed by L"C:\\SGLvl.exe") not found err:module:import_dll Library allegro-5.0.6-monolith-mt.dll (which is needed by L"C:\\SGLvl.exe") not found err:module:LdrInitializeThunk Main exe initialization for L"C:\\SGLvl.exe" failed, status c0000135 Directoryhidden = ---
11-01-2014, 08:23 PM
|
« Next Oldest | Next Newest »
|