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I'm trying to figure out how to rip models from Unity .assets files, however, I've only succeeded in a couple of models being ripped. I have the files without obfuscation, and I know what's in the files, but I can't rip the models. Does anyone know how the Unity model files work?
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01-02-2015, 08:33 PM
(This post was last modified: 01-02-2015, 08:41 PM by MattBurb81.)
First off, what are you ripping from? We'll help you if you told us.
And do the models have a .43 extension? There are at least a couple of Unity games with models with that extension that are rippable: Big Hero 6 Bot Fight and Calling All Mixels, both mobile games.
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I had rip some Unity Engine models before....
Too bad that "MaxScript" reads for mesh only, I want to get a bones and rigged though.
Yes, every Unity use .43 extension (model) in .assets archive. Some games uses a multi archives and disorganized??
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Sonic Dash. I have the Windows 8 version downloaded to my computer, and I've ripped them.
Yes, the models are .43 models.
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(01-03-2015, 10:51 PM)RatchetMario Wrote: (01-03-2015, 04:21 PM)nobody231 Wrote: Sonic Dash. I have the Windows 8 version downloaded to my computer, and I've ripped them.
Yes, the models are .43 models.
That is a good question.
First thing if you need a 3ds Max (I don't know anything with Blender, sorry) and script for import Unity model by Chipicao, you can find them here http://kotschopshop.com/topic/5134976/1/
You don't need to import a single .43 file, just open .assets archive then select a mesh to import. But it's don't read for bones anyway....
I know about that one, that's how I got a couple of models out. Only a few made it out, though, and I don't know where bones and weighting data are.
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Okay, I wonder how people ripped models from other games then.
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(01-13-2015, 07:35 PM)Techokami Wrote: Heh, looks like I wasn't the only one trying to figure this out!
Okay, good... It's just so darn annoying to try!
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