Posts: 2
Threads: 0
Joined: Dec 2015
12-21-2015, 07:01 PM
(This post was last modified: 12-21-2015, 07:01 PM by MustachioEquestrian.)
I hate having a request as my first post, but - The background objects from the NSMBU variant of the Mario Maker stage? (Or the equivalent from actual Mario Maker if it's easier)
Posts: 362
Threads: 8
Joined: Dec 2014
(12-20-2015, 06:09 PM)lsmash Wrote: I have a question for the model importers.
Once you get the ssb models in 3ds max, do you just export, then upload them?
Changing the textures from DDS to PNG is required, as well as creating the super-detailed diffuse texture and specular texture.
Some guy who just lurks this place nowadays.
Posts: 2
Threads: 0
Joined: Dec 2015
I have a request for Mr Sandman (punch out), it would also be great if he ended up on Sfm or gmod.
(12-23-2015, 05:09 PM)nobody231 Wrote: (12-20-2015, 06:09 PM)lsmash Wrote: I have a question for the model importers.
Once you get the ssb models in 3ds max, do you just export, then upload them?
Changing the textures from DDS to PNG is required, as well as creating the super-detailed diffuse texture and specular texture.
You don't need to create the diffuse texture, just split the specular map from the Normal map
Posts: 362
Threads: 8
Joined: Dec 2014
(12-24-2015, 02:16 AM)ThatTrueStruggle Wrote: (12-23-2015, 05:09 PM)nobody231 Wrote: (12-20-2015, 06:09 PM)lsmash Wrote: I have a question for the model importers.
Once you get the ssb models in 3ds max, do you just export, then upload them?
Changing the textures from DDS to PNG is required, as well as creating the super-detailed diffuse texture and specular texture.
You don't need to create the diffuse texture, just split the specular map from the Normal map
Oh, well I'm not familiar with the new Smash submittting rules. I only was a submitter back in the eaaaarly days.
Some guy who just lurks this place nowadays.
01-18-2016, 07:49 PM
If requests are still going, I'd like to request the Great Fox ship from the Orbital Gate Assault stage.
Posts: 5
Threads: 0
Joined: Mar 2015
I would love to see someone rip link and villager.
Posts: 362
Threads: 8
Joined: Dec 2014
Hey TrueStruggle, when I import your submitted Shulk model, the eyelash UV mapping is broken.
Some guy who just lurks this place nowadays.
Posts: 491
Threads: 9
Joined: Sep 2011
Yo RTB, I just came along an error on a stage model. Idk which update it was from, but its from Wily's Castle dyr_light_tenmetu_set
02-03-2016, 10:29 PM
(This post was last modified: 02-03-2016, 10:30 PM by Random Talking Bush.)
Model dump in the first post is now up-to-date with the new things in the latest update (Corrin, Bayonetta, Umbra Clock Tower, Kirby update, Mii Fighters and new trophies). Also added Palutena's Japanese model since there are differences with it ( it's more censored in the Japanese version than it already was).
(01-22-2016, 07:26 AM)Demonslayerx8 Wrote: Yo RTB, I just came along an error on a stage model. Idk which update it was from, but its from Wily's Castle dyr_light_tenmetu_set
*image* I'll have to look into that sometime later, could be a vertex type that's not defined (already found a few in the Taiko no Tatsujin Wii U game, since it uses the same model format).
Posts: 491
Threads: 9
Joined: Sep 2011
02-03-2016, 11:56 PM
(This post was last modified: 02-04-2016, 12:03 AM by Demonslayerx8.)
(02-03-2016, 10:29 PM)Random Talking Bush Wrote: Model dump in the first post is now up-to-date with the new things in the latest update (Corrin, Bayonetta, Umbra Clock Tower, Kirby update, Mii Fighters and new trophies). Also added Palutena's Japanese model since there are differences with it (it's more censored in the Japanese version than it already was).
(01-22-2016, 07:26 AM)Demonslayerx8 Wrote: Yo RTB, I just came along an error on a stage model. Idk which update it was from, but its from Wily's Castle dyr_light_tenmetu_set
*image* I'll have to look into that sometime later, could be a vertex type that's not defined (already found a few in the Taiko no Tatsujin Wii U game, since it uses the same model format).
ah i see, alrighty.
also... i think you should look into the color nodes in this stage model (also, u can remove the Multiply Vertex Colors settings)..
stage > melee > umbra_f > dys_cliff_set
it comes out all red when it really shouldnt be
(02-03-2016, 11:56 PM)Demonslayerx8 Wrote: ah i see, alrighty.
also... i think you should look into the color nodes in this stage model (also, u can remove the Multiply Vertex Colors settings)..
stage > melee > umbra_f > dys_cliff_set
it comes out all red when it really shouldnt be
*image* Hm, might be reading it incorrectly as a monotone colour. Reminds me of how the colouring is on some of the Sonic '06 character models. I'll look into that a bit later, too.
And I'm leaving the "Multiply Vertex Colours" setting there because, as I think I've said before, some of the color values are normally above 128, which is lost when the values are doubled and clamped.
Posts: 491
Threads: 9
Joined: Sep 2011
coolio coolio... fine with me
Posts: 38
Threads: 5
Joined: Dec 2014
When someone has the time, could both Robins be ripped?
Posts: 12
Threads: 2
Joined: Nov 2015
i would love the models for mewtwo, lucario, and deoxys trophies! the ones where they are using shadow ball, aura sphere, and psycho boost respectively! also like i would be ok with learning how you are ripping from wii u...
|