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Valo's Various Pixels
#76
Really solid work, I like it! I especially like how you applied the shading highlights, it's really effective in representing the material.

I do, however, want to ask one thing; the eyes appear uneven even though the head isn't tilted (as indicated by the helmet); is this a stylisation decision to show more of the eye?
[Image: ybRTZvi.png][Image: uw21IJg.png][Image: isLKcbC.png]
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#77
(10-09-2015, 07:56 AM)StevenB Wrote: Really solid work, I like it! I especially like how you applied the shading highlights, it's really effective in representing the material.

I do, however, want to ask one thing; the eyes appear uneven even though the head isn't tilted (as indicated by the helmet); is this a stylisation decision to show more of the eye?

More or less. I tried doing it with even eyes, but the far eye just looked non existent .
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#78
(10-09-2015, 08:52 AM)Valo Wrote:
(10-09-2015, 07:56 AM)StevenB Wrote: Really solid work, I like it! I especially like how you applied the shading highlights, it's really effective in representing the material.

I do, however, want to ask one thing; the eyes appear uneven even though the head isn't tilted (as indicated by the helmet); is this a stylisation decision to show more of the eye?

More or less. I tried doing it with even eyes, but the far eye just looked non existent .


Perhaps try making it a bit thinner and moving it to (our) left a bit? That might help a bit. Otherwise you could consider making the face broader in general.

Overall it's a minor nitpick though so I can imagine you'd also just want to leave it as is, since it's really great work none the less.
[Image: ybRTZvi.png][Image: uw21IJg.png][Image: isLKcbC.png]
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#79
[Image: rf4GRwd.png]finally attempting to rust this guy out a bit. I think i got the practical effect down, just needs touched up. I need to make the edges to it less clean, etc. But i think its a good start, yeah?
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#80
[Image: c4iq8FP.gif]
trying to convert the old sprite up top into something that fits the ingame style.
[Image: rLOUfB0.png]
Might get something animated in time for halloween.
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#81
[Image: 4jToOA4.gif][Image: A5bUAtc.gif]soonnnnnnnnnnnnn
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#82
[Image: 2eGc6go.png]tryin a thing
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#83
[Image: nrLnuKa.png]
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#84
[Image: M5yJsSr.png]is the red palette too hue shifted? (orange>red>purple)
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#85
The hue shift looks perfectly fine to me.
Though the shading on the right side of the "zipper" seems a bit off to me. But I guess it's just because it's a wip, so keep goin man ! Smile
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#86
Compared to the shading on the face and hair, the hue shifting might be a little much, yeah.
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#87
(11-01-2015, 02:04 PM)Virt Wrote: Compared to the shading on the face and hair, the hue shifting might be a little much, yeah.

should i tone down the hue shifting on the red or bump it up on the other bits?
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#88
Tone down the hue shifting on the red to see how it looks. If you can't get it to look good then just leave it as it was before.
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#89
the red looks fine but the rest does not seem to work well together - add some hue shift on hair and skin. The red color ramp looks nice and the other color ramps would benefit with a more dynamic hue shift
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#90
(11-03-2015, 10:39 AM)Gors Wrote: the red looks fine but the rest does not seem to work well together - add some hue shift on hair and skin. The red color ramp looks nice and the other color ramps would benefit with a more dynamic hue shift

should i keep it consistent with shifting from yellow additive, base color, purple additive or try unique shifts to complement the individual colors differently?
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