Users browsing this thread: 12 Guest(s)
Valo's Various Pixels
#76
Really solid work, I like it! I especially like how you applied the shading highlights, it's really effective in representing the material.

I do, however, want to ask one thing; the eyes appear uneven even though the head isn't tilted (as indicated by the helmet); is this a stylisation decision to show more of the eye?
[Image: ybRTZvi.png][Image: uw21IJg.png][Image: isLKcbC.png]
Reply
Thanked by: Valo
#77
(10-09-2015, 07:56 AM)StevenB Wrote: Really solid work, I like it! I especially like how you applied the shading highlights, it's really effective in representing the material.

I do, however, want to ask one thing; the eyes appear uneven even though the head isn't tilted (as indicated by the helmet); is this a stylisation decision to show more of the eye?

More or less. I tried doing it with even eyes, but the far eye just looked non existent .
Reply
Thanked by:
#78
(10-09-2015, 08:52 AM)Valo Wrote:
(10-09-2015, 07:56 AM)StevenB Wrote: Really solid work, I like it! I especially like how you applied the shading highlights, it's really effective in representing the material.

I do, however, want to ask one thing; the eyes appear uneven even though the head isn't tilted (as indicated by the helmet); is this a stylisation decision to show more of the eye?

More or less. I tried doing it with even eyes, but the far eye just looked non existent .


Perhaps try making it a bit thinner and moving it to (our) left a bit? That might help a bit. Otherwise you could consider making the face broader in general.

Overall it's a minor nitpick though so I can imagine you'd also just want to leave it as is, since it's really great work none the less.
[Image: ybRTZvi.png][Image: uw21IJg.png][Image: isLKcbC.png]
Reply
Thanked by: Valo
#79
[Image: rf4GRwd.png]finally attempting to rust this guy out a bit. I think i got the practical effect down, just needs touched up. I need to make the edges to it less clean, etc. But i think its a good start, yeah?
Reply
Thanked by:
#80
[Image: c4iq8FP.gif]
trying to convert the old sprite up top into something that fits the ingame style.
[Image: rLOUfB0.png]
Might get something animated in time for halloween.
Reply
Thanked by: Garamonde, Ton, Joxon
#81
[Image: 4jToOA4.gif][Image: A5bUAtc.gif]soonnnnnnnnnnnnn
Reply
#82
[Image: 2eGc6go.png]tryin a thing
Reply
#83
[Image: nrLnuKa.png]
Reply
#84
[Image: M5yJsSr.png]is the red palette too hue shifted? (orange>red>purple)
Reply
Thanked by: Joxon, Garamonde, Virt, recme
#85
The hue shift looks perfectly fine to me.
Though the shading on the right side of the "zipper" seems a bit off to me. But I guess it's just because it's a wip, so keep goin man ! Smile
Reply
Thanked by: Valo
#86
Compared to the shading on the face and hair, the hue shifting might be a little much, yeah.
Reply
Thanked by: Valo
#87
(11-01-2015, 02:04 PM)Virt Wrote: Compared to the shading on the face and hair, the hue shifting might be a little much, yeah.

should i tone down the hue shifting on the red or bump it up on the other bits?
Reply
Thanked by:
#88
Tone down the hue shifting on the red to see how it looks. If you can't get it to look good then just leave it as it was before.
Reply
Thanked by:
#89
the red looks fine but the rest does not seem to work well together - add some hue shift on hair and skin. The red color ramp looks nice and the other color ramps would benefit with a more dynamic hue shift
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Reply
Thanked by: Valo
#90
(11-03-2015, 10:39 AM)Gors Wrote: the red looks fine but the rest does not seem to work well together - add some hue shift on hair and skin. The red color ramp looks nice and the other color ramps would benefit with a more dynamic hue shift

should i keep it consistent with shifting from yellow additive, base color, purple additive or try unique shifts to complement the individual colors differently?
Reply
Thanked by:


Forum Jump: