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Ha! I'm glad you mentioned this because I was definitely gonna give him a shield reflect where his shield reflects projectiles back at the opponent in spte of his lack of projectiles! I'm glad we are sort've on the same page.
September 1st.
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Finally finished the Character Select Art
September 1st.
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08-30-2015, 02:16 AM
(This post was last modified: 08-30-2015, 02:18 AM by ~Axis~.)
Oh my GOODNESS. This character is just so darn awesome. You made the animations so smooth! Incredible to look at too.
Honestly I'm in love with this character already!
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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Thanks man! Glad you enjoy! I hope you get to test him out in the game.
September 1st.
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Ah yes, great stuff! I'm glad to see such a new and promising addition, the moves are fun and full of character! Keep going! n_n
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Thanks! Really encouraging coming from you man!
September 1st.
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09-05-2015, 06:19 PM
(This post was last modified: 09-05-2015, 06:23 PM by The Phinx.)
Special 1 (QCF Punch) - Halberd catapults a ton over the wall of his opponent's defense. ( This is Halberd's only projectile and shoots at very short range, but when it makes contact with the opponent it does for massive damage 6-8 hits. This move works like Dan Hibiki's Hadouken. Slow and hard to connect but very punishing.)
Special 2 (QCB Punch) - If he can't go to you, he'll bring you to him. ( This works like Scorpion's "Get over here")
September 1st.
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Ohh this is gonna be a fun moveset to script. Good job man.
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Thanks man! If it's gonna be fun for you that's awesome.
September 1st.
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09-10-2015, 05:20 PM
(This post was last modified: 09-14-2015, 02:59 PM by The Phinx.)
Kicks Speciaaaaals!
OCF Kick - Halberd's horn drill pierces the heavens with this aerial assault." This move works just like Neko's shoryuken move except it hits four times and he can perform normal air attacks immdialey after it's done, making it useful for air combos"
QCB Kick - A knight's shield is his best friend, especially one that hit's back. " This works like Vipershark's counter except it only counter's projectiles and sends the projectiles back at the opponent, also the window is much longer than Vipershark's counter so it waits a little for the projectile to make contact"Also this would be cool if it's possible.
Bullet tennis.
September 1st.
(09-10-2015, 05:20 PM)The Phinx Wrote:
QCB Kick - A knight's shield is his best friend, especially one that hit's back. " This works like Vipershark's counter except it only counter's projectiles and sends the projectiles back at the opponent, also the window is much longer than Vipershark's counter so it waits a little for the projectile to make contact"Also this would be cool if it's possible.
Bullet tennis.
gOOD
(though in a single-plane, algebra-formula combo-heavy fighting game, can I suggest that the shield allows him to slide forward so it also functions as a gap closer?
Bullet tennis would be neat but it's more practical in a brawler)
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If it'll help close the gap than yea maybe even the projectile can shoot faster when it bounces off the shield.
September 1st.
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09-14-2015, 01:27 AM
(This post was last modified: 09-14-2015, 03:03 PM by The Phinx.)
Midnight Moeee!
It was a little difficult coming up with a Midnight Moe for Halberd.
I finally came up with the idea of Fat Princess because of his round shape and size. Then I realized wow its ironic that him being a knight becomes a princess for mid night Moe so I'm glad it fell right into place.
Fat Princess Halberd. Have some cake.
September 1st.
if im right, i think the only rule for a midnight moe is that they have to be from an anime. im not too sure if video games are ok, so you should ask gors about that.
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09-14-2015, 02:21 PM
(This post was last modified: 09-14-2015, 02:34 PM by The Phinx.)
Ah ok. Well I'll ask him. I'm hoping I can keep him as Fat Princess though because it fit so well.
On the tutorial.section it says Midnight Moe can be a character from.anime/many/ or a video game. Looks like its cleared. I'm glad.
September 1st.
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