Users browsing this thread: 4 Guest(s)
Mega Man X 7/8 files.
#1
Question 
Well, the final stretch, I figured we'd want to just get these done soon enough. If someone is able to figure this out we will be able to rip from all 3D Mega Man X games effectively.

For Mega Man X 7, we have some hard-to-decipher files that I'm not sure of the nature of. I assume they contain both textures and models, so I'm including a few of them. They are of the extension '.emi'.

Mega Man X 7 Files

For Mega Man X 8, we have a huge 'data.bin' file that has everything stuffed into it.

Mega Man X 8 File
Reply
Thanked by:
#2
That DATA.BIN has a lot of sounds that can be played with PSound Smile
Edit: You can use MungeExplorer in order to view and extract everything from the DATA.BIN file Smile
Reply
Thanked by:
#3
Code:
# Megaman X 7 .emi
# script for QuickBMS http://quickbms.aluigi.org

get ENTRYCOUNT long
get BLOCKSIZE long
idstring "MATH_TBL"
math OFFSET = BLOCKSIZE
get FILENAME BASENAME
for i = 0 < ENTRYCOUNT
    get SIZE long
    get BLOCKCOUNT short
    get UNK2 short
    get UNK3 short
    get UNK4 short
    padding 16
    savepos NEXTENTRY
    
    string NAME = FILENAME
    string NAME += "_"
    string NAME += i
    string NAME += "."
    string NAME += UNK4
    
    log NAME OFFSET SIZE
    
    goto OFFSET
    goto SIZE 0 SEEK_CUR
    padding BLOCKSIZE
    savepos OFFSET
    
    goto NEXTENTRY
next i
Reply
Thanked by:
#4
And X8? Any luck on the models from there?
Reply
Thanked by:
#5
Here are what I believe to be the relative model files for each game...

Mega Man X 7

Mega Man X 8
Reply
Thanked by:
#6
Bit of an update here, I managed to get my hands on the PC version of Mega Man X8. Turns out the file system is a lot simpler than the PS2 version, and a texture extractor already exists for it's files. However the model efforts seem to have died, but they got very close. Here's a few of the model files from it, and let's hope we can get them figured out. Judging from the textures, Sigma is somewhere in these files.

Dropbox Link
Reply
Thanked by:


Forum Jump: