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FF:Brave Exvius // Defining spritesheet frames help
#91
(05-31-2016, 09:54 PM)Mortifier777 Wrote:
(09-25-2015, 11:56 PM)MrAlbion Wrote: Here, I'll just put up everything I managed to extract from the cpks and hopefully someone more knowledgeable will be interested in digging through them. I probably missed some important files or something. :/

Source files: http://resourcebase.cbt.exvius.com/lapis/resource/


Units
Backgrounds
Monsters
Characters
Misc

WOW Just amazing, i want the map characters! please bro, continue with this ripping.

Things have changed now, they encrypted the latest unit resources. It is not readable now. Please try to extract unit3.cpk, which is provided in the previous post.
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#92
(06-01-2016, 02:22 AM)haivl Wrote:
(05-31-2016, 09:54 PM)Mortifier777 Wrote:
(09-25-2015, 11:56 PM)MrAlbion Wrote: Here, I'll just put up everything I managed to extract from the cpks and hopefully someone more knowledgeable will be interested in digging through them. I probably missed some important files or something. :/

Source files: http://resourcebase.cbt.exvius.com/lapis/resource/


Units
Backgrounds
Monsters
Characters
Misc

WOW Just amazing, i want the map characters! please bro, continue with this ripping.

Things have changed now, they encrypted the latest unit resources. It is not readable now. Please try to extract unit3.cpk, which is provided in the previous post.

Oh damn, that is bad to know! well, i will try to see that archive.
...And yet i now live again.
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#93
Giott and Mid are playable ?! O_O
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#94
any update dude?
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#95
Hi, Can you share me your unit1, unit2, unit3.cpk file? the latest files has just been encrypted today.
Thank you Smile
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#96
(06-10-2016, 04:49 AM)haivl Wrote: Hi, Can you share me your unit1, unit2, unit3.cpk file? the latest files has just been encrypted today.
Thank you Smile

I think it will be better if you send him a private message Big Grin
...And yet i now live again.
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#97
(05-18-2016, 03:51 AM)puggsoy Wrote: [Image: CrbWNv3.png]

Crap, almost.
 Have you fixed the issue with rotation yet? I can help you with it, if you need to
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#98
Sorry, just been a bit busy recently. I'm not actually sure what's wrong, as far as I can tell my code is now working as it should in terms of rotation. I'm gonna look into it this week and hopefully it should be sorted.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#99
(06-20-2016, 07:04 AM)puggsoy Wrote: Sorry, just been a bit busy recently. I'm not actually sure what's wrong, as far as I can tell my code is now working as it should in terms of rotation. I'm gonna look into it this week and hopefully it should be sorted.

I think, the problem with the sword is because the flip data is not correctly translated. As I remember, the flip column data has values as 0,1,2,3: 0->no flip, 1->flipx, 2->flipy, 3 flipz, combined with negative rotation data, you will be able to solve the issue.
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There's 1 for flipx, 2 for flipy, and 3 for both (which unless I'm mistaken equates to flipz), which I am doing.

I've recently been learning more Python so I'll see if I can actually get the original code to work, and see if it produces any better results. At the very least it might clear up where I'm going wrong.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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(06-20-2016, 10:55 PM)puggsoy Wrote: There's 1 for flipx, 2 for flipy, and 3 for both (which unless I'm mistaken equates to flipz), which I am doing.

I've recently been learning more Python so I'll see if I can actually get the original code to work, and see if it produces any better results. At the very least it might clear up where I'm going wrong.

Yes, i used 3d rotation, so flip z = flip x + flip y. Here's the trick that I did to resolve to issue: when rotation value x > 0, I flip z then rotate by -x degree.
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Well the Python code seems more broken that what I came up with so I'm giving up on that. I did notice that I was doing something a bit wrong, the rotations are indeed supposed to be negative (in all cases, not just with Z flipping). That said, it doesn't seem to fix this problem, it just rotates the blade an extra 180 degrees.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Can you share the code? Maybe I can have a look at it? My original code was written in Objective C, 2 years ago, when I did Brave Frontier animation. It worked perfectly fine for all cases
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https://github.com/puggsoy/MiscTools/tre...BETool/src

The bits you'll want are the functions readCgg() and makeStrip() in Main.hx. I've barely commented at all but hopefully you should be able to follow it.

If you still have it it might be helpful if I could see your code too.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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(06-21-2016, 12:28 AM)puggsoy Wrote: https://github.com/puggsoy/MiscTools/tre...BETool/src

The bits you'll want are the functions readCgg() and makeStrip() in Main.hx. I've barely commented at all but hopefully you should be able to follow it.

If you still have it it might be helpful if I could see your code too.

Let's me find it, i dont remember where I put it. Btw, how do i run this code on MAC using quickBMS?
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