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Trying to rip from 'Sonic & All-Stars Racing Transformed'
#1
Hello. I'm trying to rip the Skies of Arcadia map models from 'Sonic & All-Stars Racing Transformed'. The Delphinus model looks too sexy and I must have it. Where should I start by ripping them? I have a Steam copy of the game and in the data folder I see these files.
[Image: oI1DfrW.png]

Those 'GameAssets' files look really tempting to me. How could I open these files? I've been searching for hours but to no avail.
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#2
(02-27-2016, 10:28 PM)Arctiq Wrote: Hello. I'm trying to rip the Skies of Arcadia map models from 'Sonic & All-Stars Racing Transformed'. The Delphinus model looks too sexy and I must have it. Where should I start by ripping them? I have a Steam copy of the game and in the data folder I see these files.
[Image: oI1DfrW.png]

Those 'GameAssets' files look really tempting to me. How could I open these files? I've been searching for hours but to no avail.

if you could upload these samples, people could help and take a look for you!
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#3
(02-27-2016, 11:42 PM)Anex Wrote: if you could upload these samples, people could help and take a look for you!

Here is the link to the asset files. I hope this is what you mean.

https://www.mediafire.com/?8kcmkbm0sphcl0i
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#4
first of all: sorry for thread necro, but it seems my research could come in handy for that game

for the game asset files, you will need quickbms and this script: https://aluigi.altervista.org/bms/sonic_...lstars.bms (use it on .toc files)
[you can delete the .m00/.m01 and toc file if you extracted all in the data folder of the game, it will still run smoothly]

all models and texture files are contained inside these files: .gpu.spc and .cpu.spc

now onto chunk info (those are contained inside the .cpu.spc file)

if chunk header is 0xD6D1820C: texture file
if chunk header is 0xB111B40E: meta info
if chunk header is 0x22008309: animation info
if chunk header is 0x29318F0A: animation data
if chunk header is 0x115AB800: skeleton data
if chunk header is 0xCA121903: model data
if chunk header is 0x777A9B0E: shader data
if chunk header is 0x79C90901: material data

now, well, just have to find a way to import and maybe export those files knowing those info.

Also, important note: even if the extension is different, know that All Star Racing Transformed and Team Sonic Racing shares the same data format
Don't you ever dare do any harms toward Marisa, or else this is how it'll goes, god or not!
[Image: __hakurei_reimu_kirisame_marisa_matara_o...d88a8d.jpg]
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