09-03-2016, 09:03 AM
So, uh, howdy everybody, been a long time since I've posted 'round here. ![Embarassed Embarassed](https://www.vg-resource.com/images/custom_smilies/embarassed.png)
But hey looks, I've got sprites! ...Okay, kinda sorta. Long story short, I'm working on an RPG using RPG Maker MV. But rather than just making another cookie cutter top-down game with the engine, I'm doing something... different.
Essentially I said 'NAH, SON'
The game's going to be side-scrolling ala games like Valkyrie Profile and that indie Indivisible. But that's for another thread, this topic is about the actual sprites/tilesets. As you can see, there's kind of nothing really detail-wise at the moment. I'm still figuring out what pieces I need and how to go about assembling maps with this engine in mind.
Tileset Samples: To Be Added (the sheets are a mess atm)
Character Samples: Just the one I can show right now
![[Image: ed737227fa.png]](http://puu.sh/qYu7w/ed737227fa.png)
It's a simple style, mainly based on the Disgaea games
C+C will be nice, once there's more to comment on, obviously.
![Embarassed Embarassed](https://www.vg-resource.com/images/custom_smilies/embarassed.png)
But hey looks, I've got sprites! ...Okay, kinda sorta. Long story short, I'm working on an RPG using RPG Maker MV. But rather than just making another cookie cutter top-down game with the engine, I'm doing something... different.
Essentially I said 'NAH, SON'
The game's going to be side-scrolling ala games like Valkyrie Profile and that indie Indivisible. But that's for another thread, this topic is about the actual sprites/tilesets. As you can see, there's kind of nothing really detail-wise at the moment. I'm still figuring out what pieces I need and how to go about assembling maps with this engine in mind.
Tileset Samples: To Be Added (the sheets are a mess atm)
Character Samples: Just the one I can show right now
![[Image: ed737227fa.png]](http://puu.sh/qYu7w/ed737227fa.png)
It's a simple style, mainly based on the Disgaea games
C+C will be nice, once there's more to comment on, obviously.