Users browsing this thread: 4 Guest(s)
Incomplete or broken Submissions
#1
Exclamation 
Every now and then some incomplete submissions find their way onto the site (we are not perfect either). The goal of this thread is to find and list any submissions that have flaws. People can then make and submit improvements as revisions. Please, report submissions that are missing things or that need to be replaced. Some good reasons to report a submission are:
  • If a sprite sheet is missing some frames or if a sound submission is missing some sound files.
  • If the background of a sheet has the exact same color as the sprites.
  • Bad quality.
and so on. If you think there is something wrong with a submission, report it here and we will check it out. Your report will be entered into the list below once checked.

Here are some basic rules you should read before reporting:
  • Do NOT use this thread to make requests. You can use the requests forum for that if you meet the requirements to do so.
  • Please prove that something is wrong with the submission. Provide a screenshot or video of the missing content.
  • You can't expect people to do everything for you. Sometimes you have to do the work yourself.
  • This list is merely a suggestion of what someone could do, not what someone should or has to do.
Without further ado, here is the list: (OUTDATED)

[Image: logo-small.png]


[Image: logo-small.png]
There are currently no reports for The Models Resource.



[Image: logo-small.png]
There are currently no reports for The Textures Resource.



[Image: logo-small.png]
[Image: stitch_hi_by_guy_who_does_art-d7hridu.jpg]
Reply
#2
Between the two Jason and SOFIA sheets in the NES Blaster Master section, we don't have a complete set. Additionally, many of the sprites from TSGK are jpegs and the colors are wrong. The Enemy sheet is also terribly incomplete (and should probably be split into overworld/dungeon sheets).

I'll have more later. This is just to get the topic started.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by: SuperFlomm
#3
The Smurfs 2 (SNES) - Smurfette
http://www.spriters-resource.com/snes/sm...eet/37334/
This one is a how-far-can-I-go sheet, I gave up after the first level.

Rayman Raving Rabbits (GBA) - Rayman
http://www.spriters-resource.com/fullview/49688/
I organized this sheet for an inexperienced ripper, what's missing and off is written on the sheet.

Ys (NES) - Portraits
http://www.spriters-resource.com/nes/ysnes/sheet/37026/
As far as I remember, Deathbringer pointed out that one portrait is missing, but I gave up on this game because the combat system is terrible.

Suikoden 2 / Alundra (PSX) - Tilesets
http://www.spriters-resource.com/playsta...uikodenii/
http://www.spriters-resource.com/playstation/alundra/
These are from my beginner's era, I collaborated together with Tantrix who was as inexperienced as me at that time. Alundra tilesets have partly wrong palettes and Suikoden 2 Tiles have their black screwed up, as I erased it by hand and couldn't differ between pure black and very dark tones. There is also an unneccessary space of one pixel between the tileset blocks. The Misc. Tilesets 1-6 are fully ok, though. Not sure when, but I definitely want to play Alundra and Suikoden at one point in my life and if it comes to this, I'll definitely rip and re-rip some stuff.

Dual Orb II (SNES) - Everything
http://www.spriters-resource.com/snes/dualorb2
Seriously, these rips are from my oldest tries to rip stuff from the SNES. And yes, they are absolute trash (incomplete, edited, waste of space). Nearly every sheet on TSR with this light-pink background colour and Queen Zeal as an avatar is from that time.

Final Fantasy Mystic Quest (SNES) - Characters, Monsters & Battle Backgrounds
http://www.spriters-resource.com/snes/ffquest/
At that time, I had no idea about vSNES. So the battle backgrounds are cut off (vSNES scene viewer helps), some characters are incomplete (vSNES Memory viewer may reveal them) and the monster vanshing animation is unneccessary, as it is made ingame (I didn't know that). Also some monsters are probably edited due to my problems with black backgrounds at that time, also some monsters share their colours with the regular battle background so I cut them out manually.

Illusion of Gaia (SNES) - Freedan
http://www.spriters-resource.com/snes/il...heet/6501/
I would call this one Smithy's crappiest sheet, as it misses many many frames plus something was wrong with the walk cycle.

Illusion of Gaia (SNES) - Jackal
http://www.spriters-resource.com/snes/il...eet/34851/
No idea about vSNES back then, so the Memory viewer might contain his last walk cycle.

Illusion of Gaia (SNES) - Jack & Silvana
http://www.spriters-resource.com/snes/il...eet/65054/
Incomplete, what's missing is written on the sheet.

Lufia 2 (SNES) - Phantom Tree Mountain Panorama
http://www.spriters-resource.com/snes/lu...eet/12362/
Called "Auragebirge", very old sheet.

Secret of Evermore (SNES) - Beam
http://www.spriters-resource.com/snes/se...eet/10183/
Called "Dr Seltsam's Traktorstrahl". Also the animation is garbage as it goes on and on and on. It's not supposed to be captured.

Secret of Evermore (SNES) - Storage Room
http://www.spriters-resource.com/snes/se...eet/31225/
I remember that this map had heavy problems with the black, so I couldn't separate objects from it (they still have a black background). The rest with pink background colour is probably edited.

Star Ocean (SNES) - Enemies & Bosses
http://www.spriters-resource.com/snes/starocean/
GrotesqueWorshipInc made really crappy rips for the enemies, as they're incomplete and have transparency problems. The other (smaller) problem are my bosses (giants only), as I could have separated the rocks from the main sprite (but y'know, I had no idea about vSNES).

Milandra (SNES) - Misc.
http://www.spriters-resource.com/snes/mi...heet/9634/
Another early rip of mine. I just played it one time and threw everything I could get my hands on on a sheet and submitted it. The crumbling animation for the objects is probably edited as I had problems with the black background. Trash.

Super Nazo Puyo Tsu (SNES) - Misc.
http://www.spriters-resource.com/snes/sp...eet/13431/
This sheet of mine is a huge mess, I just ripped everything I saw and threw it on one single sheet, NPCs, Enemies, Blobs, title, playable character, etc. Also incomplete as I gave up on one of the harder enemies.

Treasure Hunter G (SNES) - Misc.
http://www.spriters-resource.com/snes/tr...eet/10169/
Another messy sheet, also incomplete.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Reply
Thanked by: Ton, SuperFlomm
#4
Super Mario World [b](SNES)[/b]

-Enemies- People pointed out that there's an alternate Koopa flipping the shell animation. There's also an unused Swooper palette and unused Dino-Rhino fireballs (same as Yoshi's, also not ripped anywhere else). Additionally, Lakitu's cloud should probably be tile ripped because there are so many variations in it and there's no way the one here is complete.

Cool Spot (SNES)

-Spot is missing some 100% completion frames and the background interferes with the sprites on some of the ending animations. The spider enemy is missing a lot of frames.

Donkey Kong Country 1/2/3 [b](SNES)[/b]

-Rattly is definitely missing some frames, and Clapper probably is too. Maybe even some others.

Robotrek (SNES)

-The Hero is missing a bunch of sprites. I think, like Yoshi's Island, he's stored in segments, so that would make sheeting/ripping slightly easier.

Yoshi's Island (SNES)

-Yoshi is missing his skiing sprites. Maybe others. The bosses and enemies are REALLY unfinished. Both General Sheets are really old and outdated and can be condensed if we address the enemies.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Reply
Thanked by: SuperFlomm
#5
(09-27-2016, 07:03 PM)Davy Jones Wrote: Ys (NES) - Portraits
http://www.spriters-resource.com/nes/ysnes/sheet/37026/
As far as I remember, Deathbringer pointed out that one portrait is missing, but I gave up on this game because the combat system is terrible.
It might be an unused portrait tho because the tiles exist in the ROM but I never got it to show up in the game. That's if it's the character I thought it was.

The tiles:
[Image: FXQhZOy.png]
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
Reply
Thanked by: SuperFlomm
#6
(09-28-2016, 08:23 AM)Ton Wrote: Yoshi's Island (SNES)

-Yoshi is missing his skiing sprites.
Not anymore: http://www.spriters-resource.com/snes/yo...heet/4808/
[Image: 582217063e.png][Image: RWDCRik.png]


Reply
#7
Yoshi's Island
-Yoshi's swimming sprites are missing.

Hamtaro: ham-ham heartbreak
- Spat
There are sprites missing where he's riding on a fish or something like that and when he's dressed as a doll.

- Boss
He's missing his singing sprites and probably other ham-chat sprites.

- Rub-rub twins
There are sprites of them missing if you turn a stone into a gem and if a stone turns out to be nothing.
Reply
Thanked by:
#8
Dragon Ball Z: Super Saiya Densetsu (SNES)
http://www.spriters-resource.com/snes/dr...adensetsu/
All character sheets miss the mode 7 frame for the strong headbutt. The version on the sheet is just the resized single frame, but not the original in its unresized form. It can be accessed through vSNES.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Reply
Thanked by: Ton, SuperFlomm
#9
http://www.spriters-resource.com/gamecub...eet/30992/ This one is missing two Badges. Charge P and the unused red Charge P, as according to here: http://www.mariowiki.com/List_of_badges_...-Year_Door Note that the second URL I linked uses low-res versions of the sprites (I think?), or possibly it crops them? Not sure on that, though. The red Charge P is listed in the second URL as "Invalid Item". Charge P is a bluish/greenish (can't tell with the horrible lighting conditions in my room (where my computer and games are) and I don't remember what the color was supposed to be) hexagon with a letter C inside of it, with that little yellow smiley face in the lower right corner.

I've checked the list, nothing else in terms of Badge sprites seems to be missing. There's also a duplicate Refund badge on the sheet, the two Refund Badges are completely identical. Refund is the one with the Fire Flower inside of a circle, and is brown-and-yellow colored.

Hopes this helps!
Avatar made by UnknownBearProd on deviantART, as commissioned by me.
Reply
Thanked by: SuperFlomm
#10
Depending on the definition of "incomplete" or "broken", the stage rips from Mario Kart 8 might qualify.
Take this rip of MK8's Mario Circuit, for example: http://www.models-resource.com/wii_u/mar...del/10716/
If you look closely (or just look at the model in a viewer of your choice), you'll see that multiple objects are missing, including, but not limited to:
In fact, pretty much all "dynamic" objects are missing from the ripped models. (Or at least Blender doesn't display them)
Because I'm not nearly as skilled at ripping models as the wonderful people who ripped these ones, I haven't looked at the raw files from the game to see if these missing parts are in there, but in case they are not, I apologize.

(and also I just noticed that this thread was for sprite sheets, not models. welp, sorry)
Reply
Thanked by: Random Talking Bush
#11
(09-28-2016, 08:30 AM)Deathbringer Wrote:
(09-27-2016, 07:03 PM)Davy Jones Wrote: Ys (NES) - Portraits
http://www.spriters-resource.com/nes/ysnes/sheet/37026/
As far as I remember, Deathbringer pointed out that one portrait is missing, but I gave up on this game because the combat system is terrible.
It might be an unused portrait tho because the tiles exist in the ROM but I never got it to show up in the game. That's if it's the character I thought it was.

The tiles:
[Image: FXQhZOy.png]

http://www.hardcoregaming101.net/ys/ys3.htm

It is missing the Thieves Den portrait as far as I can tell.
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
Reply
Thanked by:
#12
Suikoden  - Varkas and Sydonia have two different version of their hanged sprite.  In the Japanese version, they were strapped to a cross rather than a pole.

Censored Gaming brought this up, but because they were using the PSP port, which had a wider screen, it didn't seem convincing enough, so I dug through Youtube in order to find the original PlayStation version just to make sure it was the same on both ends.


If the video doesn't jump to the time stamp, go to 1:10:50.
Currently working on:

Mega Man Zero 2-4
Bosses

Picross Nintendo Power Vol. 1-8
Animated Picross

Ranma 1/2: Chounai Gekitou Hen
Misc Stuff
Backgrounds
Characters

Ranma 1/2 Hard Battle
Cutscenes
Misc Stuff


Osu! Tatakae! Ouendan
Levels

Elite Beat Agents
Intermissions
Menus

Super Robot Taisen OG Saga: Endless Frontier
Overworld & Battle Sprites
Portraits

Magical Drop III
Drops/Balloon Sprites
Competition Mode Sprites
Reply
Thanked by: SuperFlomm
#13
Super Mario 64 seems to be missing some sounds. Shall I oblige?
[Image: OK9g6f1.jpg]
Reply
Thanked by: SuperFlomm
#14
(10-11-2016, 06:16 AM)GordenFreemant Wrote: Depending on the definition of "incomplete" or "broken", the stage rips from Mario Kart 8 might qualify.
Take this rip of MK8's Mario Circuit, for example: http://www.models-resource.com/wii_u/mar...del/10716/
If you look closely (or just look at the model in a viewer of your choice), you'll see that multiple objects are missing, including, but not limited to:
In fact, pretty much all "dynamic" objects are missing from the ripped models. (Or at least Blender doesn't display them)
Because I'm not nearly as skilled at ripping models as the wonderful people who ripped these ones, I haven't looked at the raw files from the game to see if these missing parts are in there, but in case they are not, I apologize.

(and also I just noticed that this thread was for sprite sheets, not models. welp, sorry)

They are separate models and would go in the Track Objects section. And no, this thread is not just for sprite sheets, it is for all 4 sites.
[Image: stitch_hi_by_guy_who_does_art-d7hridu.jpg]
Reply
Thanked by:
#15
(10-15-2016, 01:10 PM)SuperFlomm Wrote: And no, this thread is not just for sprite sheets, it is for all 4 sites.
Well, it is now at least. Tongue
Reply
Thanked by:


Forum Jump: