Users browsing this thread: 10 Guest(s)
Incomplete or broken Submissions
#31
Three Wonders (Arcade)
Siva (Clothed)
https://www.spriters-resource.com/arcade...eet/29317/

I just found that the walking cycle has the same frame twice and misses one, I show the mistake here:
   

And here is the corrected one with the missing frame added :)
   

Should I update it with the new one? How can I do it? I wasn't sure about what to do, sorry ^^U
Be happy! Genki ^_^
Reply
Thanked by:
#32
Hey! Yeah, on the page of the old sheet, there's a revision button at the top in the sheet info panel. Hit that and submit any changes you want to make Smile
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Reply
Thanked by: jjhaggar
#33
Wow, that was fast! Thank you very much Dazz :) Changes submitted :)
Be happy! Genki ^_^
Reply
Thanked by:
#34
https://www.spriters-resource.com/snes/z...heet/4063/
the back and front sprite missing from this sheet.


Attached Files Thumbnail(s)
   
Reply
Thanked by:
#35
https://www.spriters-resource.com/pc_com...lewitches/

Say, could you guys delete all sheets there other than the cutscene one? I'll replace everything there with better rips and add them in a single zip file.
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
Reply
Thanked by:
#36
I'm all for improving quality but could we avoid replacing sheeted content with single zip files? We already have too many zips that were created out of laziness and not necessity and these really don't look like they need to be zipped. Revisions to the existing content would be preferred if possible.
Reply
#37
(02-23-2017, 02:39 PM)Petie Wrote: I'm all for improving quality but could we avoid replacing sheeted content with single zip files? We already have too many zips that were created out of laziness and not necessity and these really don't look like they need to be zipped. Revisions to the existing content would be preferred if possible.
I have often thought about replacing small zip files by sprites. Because these are more beautiful to look at. If that's okay, I'd like to change a few.
Reply
#38
(02-23-2017, 05:30 PM)sutinoer Wrote: I have often thought about replacing small zip files by sprites. Because these are more beautiful to look at. If that's okay, I'd like to change a few.

If I could figure out how to thank this more than once, I would. Yes, please (and this goes for everyone), if you feel you can sheet an existing zip, feel free to submit it as a revision. I'd love to replace unnecessary zips with sheets whenever possible.
Reply
Thanked by: Ton, Garamonde
#39
The thing with this particular game (the original release, not the recent Steam one) is that all the files come in .tga format, and back when I ripped them I tried sheeting them but messed up (they have transparency effects which are lost on the current sheets), not to mention there's stuff missing. Basically I'd just have a single zip file for the portraits, and I'd also upload all the remaining graphics on separate files.

Don't know if it's possible to rip from the recent Steam remake, as the files are in .jp2 format.
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
Reply
Thanked by:
#40
https://www.spriters-resource.com/game_b...heet/9024/ This enemies sheet for Oracle of Seasons is exactly the same as the enemies sheet for Oracle of Ages https://www.spriters-resource.com/game_b...heet/9022/ . While that's all fine and dandy, the issue lies in the fact that the ripper only ripped the enemies from Oracle of Ages and assumed that Seasons had the exact same set of enemies, when in fact both Ages and Seasons each have enemies exclusive to them.

For Seasons, there's this magnet enemy in the fifth dungeon (the dungeon where you get the Magnetic Gloves) and it doesn't appear in Ages. Also missing is the fire cactus monster from Subrosia (which you could also encounter in Ages in Symmetry City Ruins, before you fix the city). There's a unique crow-like enemy found in one screen below the entrance to where you place the jewels to enter Tarm Ruins. There's also the four Golden Beasts palettes missing (one of the Golden Beasts is hidden in Tarm Ruins and can only be found in Winter, another can only be found near Spool Swamp in Spring, I forget how to encounter the other two, but I think one is in the site where the Temple of Seasons used to be in Holodrum before Onox sank it into Subrosia), as well as the Pokey enemy from Samasa Desert. There's a piranha-like fish enemy that leaps out of water found in the overworld of Holodrum, such as in the northern part of Sunken City. There's also this aquatic flower enemy that was brought back from Link's Awakening, you encounter it in Spool Swamp normally, but it can be encountered in Ages if you chose Dimitri as your partner. There's also a four-legged spider enemy you encounter in both Seasons and Ages only by RNG when digging with the shovel. Then there's this Armos Statue enemy that is only found in dungeons in Ages (such as the third dungeon on Crescent Island in the present) but can be found in the overworld in Seasons (as well as in some dungeons)--the best place to find them is in Tarm Ruins, after getting past the Lost Woods segment. Can't remember if there were any other enemies missed.

Proof: https://zelda.gamepedia.com/Enemies_in_Oracle_of_Ages
More Proof: https://zelda.gamepedia.com/Enemies_in_O...of_Seasons

Some of those enemies in those lists, I'm not sure if they count, because  they either are terrain (Face Lamps) or they only appear in Miniboss/Boss battles (such as Moth and Dark Link).
Avatar made by UnknownBearProd on deviantART, as commissioned by me.
Reply
Thanked by: Superjustinbros
#41
Street Fighter II (SNES)
https://www.spriters-resource.com/snes/s...heet/5573/

Super Street Fighter II (SNES)
https://www.spriters-resource.com/snes/s...heet/5558/

Both of these are broken in different ways. The first one still has some white left over from someone capturing them and uses a background that has the same color as some sprites, in particular the unselected portraits. The second one again has a background that uses the same color as some of the sprites but more damaging as this affects Dee-Jay, Fei-Long, T. Hawk and E. Honda's sprites.

Sonic Rush (DS)
https://www.spriters-resource.com/ds_dsi...eet/10016/

It was a very early emulator rip before DS ripping tools were made so it preferable for the entire sheet to be reripped. The Sega and Sonic Team logos have white artifacts on them, were edited to remove the white as well as the sheet was edited. It is missing the English counterpart to the Japanese warning message (unless the Japanese text is just a font).

Point Blank (Arcade)
https://www.spriters-resource.com/arcade...eet/12144/

It was one of my older rips and it shows. There are broken and missing sprites as mentioned on the sheet.
Reply
Thanked by: Superjustinbros
#42
https://www.spriters-resource.com/game_b...heet/1047/ Riku's portrait expressions are missing.

https://i.ytimg.com/vi/X4a0zQkeDuQ/hqdefault.jpg (it's grainy though but I think you get the idea)
Reply
Thanked by: Superjustinbros
#43
Double post but w/e

https://www.spriters-resource.com/game_b...heet/8625/
This may need to be reripped entirely, the white background doesn't collide with the sprites but the 11th row has a frame of Anakin laying down that looks like it's overlapping another sprite. Also there may be some background artifacting that the ripper forgot to fix.
Reply
Thanked by:
#44
Ryoma
Game Prince of Tennis Customs
Submitter Naruto[NU]
https://www.spriters-resource.com/custom...eet/16622/

This sheet has a lot of white areas that should be transparent, possibly even including the individual pixels between the racquet strings. Additionally, I can't tell for sure what parts of this sheet are customs and what parts are simply rips from the character's appearance in Jump Super Stars. From my familiarity with that game, it seems most of this sheet is simply unedited sprite rips. I'm pretty sure Ryoma's sprites from that game used to be hosted on TSR but none of the Prince of Tennis characters have their sheets hosted here now.

I had originally thought that this sheet was not a custom but was supposed to be on the Jump Super Stars page but it seems to be missing some effects (there is an attack that turns the tennis ball blue as it skids along the ground), it doesn't have the black-and-white puzzle-koma tiles, and I think one of the animations present is custom.
Reply
Thanked by:
#45
I know some of my sound submissions need fixing, like Cars: Race o Rama for the PS2, the voices are slowed down. I would do it myself, if my privlages were reinstated.
Reply
Thanked by:


Forum Jump: