12-06-2016, 08:50 AM
(This post was last modified: 12-06-2016, 09:03 AM by Magma MK-II.)
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Mega Man Ripping Project (Classic/X)
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Thanked by: Random Talking Bush, Ton, Garamonde
12-06-2016, 09:14 AM
Ah, ok. I totally forgot about that stage and all the NPC weapons.
12-07-2016, 08:21 AM
Crunchran Floating Spikes Gori-Three Muragattori Sydecka Wall Teck There are only a few remaining enemies. If anyone wants to rip them please go ahead. I'm takling a small break, I'll see if I can get the Green Devil and Wily. Thanked by: Random Talking Bush, Garamonde
12-07-2016, 08:25 AM
Thank you for updating so consistently. You're doing amazing work!
12-09-2016, 09:29 AM
Thanked by: Random Talking Bush, Garamonde, Gussprint, Superjustinbros
12-09-2016, 09:55 AM
Very cool! I always liked this design. It was neat when they brought him back for the X series.
12-11-2016, 04:07 AM
(This post was last modified: 12-11-2016, 04:09 AM by NESMasterfrom20XX.
Edit Reason: Grammar Error and Additional Info
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(12-09-2016, 09:29 AM)Magma Dragoon Wrote: I see you're working on the PSX version of Mega Man 8. Is there a chance you also could rip the additional Mega Man sprites and palettes found in the two PSX Rockman 8 beta builds? I think his running sprites and weapon palettes are different in them...
12-11-2016, 11:22 AM
They're already ripped.
12-12-2016, 07:40 AM
Thanked by: Ton, Garamonde, Random Talking Bush
12-12-2016, 08:17 AM
Wow! Does that take care of the bosses?
12-13-2016, 08:50 AM
Thanked by: Garamonde, Davy Jones
12-13-2016, 08:55 AM
Nice!
Wasn't Auto also a support character? Awesome work! Thanks for keeping this going!
Auto only appeared in cutscenes I'm pretty sure.
EDIT: Bad memory is bad. Thanked by: Ton
12-13-2016, 10:39 AM
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