Users browsing this thread: 10 Guest(s)
Dragon Ball Heroes: Ultimate Mission X
#1
Hey, so I did the research, and its a little different and a lot easier to extract models from this game then its predecessors.

What you need
  • A 3DS/CIA extractor, I use HackingToolKit3DS
  • Ohana 3DS Rebirth

You're gonna wanna extract the ROMFS from the archives. Unlike before where all the models were given random names and thrown in the FileArcs along with the seperate textures, the models and textures are now stored together in the Chara direcotry.

[Image: a44e9494812144b18e2dab95ded97a00.png]

In this folder you'll find BCH files named like this:
BCXXXBYY

XXX = Character Code ID (see below)
YY = Costume Index

So simple.

[Image: fb0000e598254a7d9f968ed330311575.png]

Once you have your choice, export the objects and textures as you would for other 3DS games.

[Image: 21f55a0b79854d48a80a2d172150f37f.png]

CHARCTER CODE IDs
Code:
Characters:
16G - Android #16
17G - Android #17
18G - Android #18
1SD - Omega Shenron
20G - Dr. Gero
ACA - Aka / Abocado
AGL - Angol
AMD - Amond
ANG - Angila
ARL - Arale
AVO - Abo
AZH - Zaripai
AZY - Amepai
BAB - Babidi
BAT - Burter
BBB - Bio-Broly [Giant]
BBR - Bio-Broly
BDK - Bardock
BDO - Bido
BIB - Bibidi
BIO - Bio-Man
BJH - Bojack (Majin)
BJK - Bojack
BJN - Bujin
BLS - Beerus
BLU - General Blue
BMB - Majin Buu (Super) [Giant]
BNG - Vinegar
BON - General Bon
BRH - Broly (Majin)
BRI - Barbarian
BRL - Broly
BTM - Botamo
BUM - Majin Buu (Super)
BUS - Majin Buu (Pure)
BUT - Majin Buu (Evil)
BYS - Baby
CAB - Cabba
CAD - Cado
CEL - Cell
CHI - Chilled
CLD - King Cold
CLJ - Cell Jr.
COO - Cooler
COZ - Chiaotzu
DBR - Dabura
DBX - Dabura (Xeno)
DCK - Dr. Kochin
DCL - Dr. Lychee
DCM - Dr. Myuu
DCW - Dr. Wheelo
DDB - Wings
DDR - Dodoria
DIZ - Daiz
DMB - Demigra [Giant]
DMG - Demigra
DOR - Dore
EBI - Ebifurya
FRF - Frieza (Revival)
FRZ - Frieza
FST - Frost
G13 - Android #13
G14 - Android #14
G15 - Android #15
G19 - Android #19
G2K - Dr. Gero [ALT]
G6K - Android #16 [ALT]
G7K - Android #17 [ALT]
G8K - Android #18 [ALT]
GAS - Spice
GGL - Veku
GGT - Gogeta
GHF - Gohan (Future)
GHG - Gohan (GT)
GHL - Gohan
GHM - Gohan (Teen)
GHO - Gohan (Xeno)
GHS - Gohan (Kid)
GIN - Ginger
GJH - Garlic Jr. (Majin)
GJR - Garlic Jr.
GKA - Kogu
GKB - Goku Black
GKG - Goku (GT)
GKM - Goku [ALT]
GKO - Goku (Xeno)
GKS - Goku (Kid)
GNY - Ginyu
GOK - Goku
GRD - Guldo
GRV - Gravy
GS2 - Great Saiyaman 2
GSM - Great Saiyaman
GTA - Gokule
GTG - Goten (GT)
GTN - Goten
GTO - Goten (Xeno)
GTV - Vegeta (GT)
GTX - Gotenks
GWS - Gowasu
GXF - Gotenks (Adult)
GXL - Gotenks (Fat)
GXO - Gotenks (Xeno)
HAC - Hatchiyak
HAR - Haru Haru
HBY - Hatchiyak (Baby)
HCB - Hatchiyak (Super)
HCH - Hatchiyak (Majin)
HDG - Hirudegarn
HDH - Hirudegarn (Majin)
HIT - Hit
HOI - Hoi
HXL - Future Gohanks (DB: Fusions)
HXS - EX Gohanks (DB: Fusions)
JAK - Jaco
JBB - Janemba [Giant]
JBH - Baby Janemba (Majin)
JBY - Baby Janemba
JES - Jeice
JKC - Jackie Chun
JNB - Janemba
JNH - Janemba (Majin)
KAK - Greatdevilman
KBT - Kibito
KIS - Kishime
KKO - Cacao
KLL - Krillin
KLS - Krillin (Kid)
KMS - Master Roshi
KOB - Supreme Kai (North)
KOD - Supreme Kai (Grand)
KOK - Supreme Kai (Kibito)
KON - Supreme Kai (South)
KOS - Supreme Kai
KOT - Supreme Kai Of Time
KOZ - Supreme Kai (West)
KRB - Pirate Robot
KRZ - Kuriza
KSA - Masked Saiyan
KSB - Bardock (Xeno)
KVG - Black-Masked Saiyan
LDL - General Rildo (Metal)
LDM - General Rildo (Hyper)
LDS - General Rildo
LKS - Lakasei
LZN - Rasin
MAG - Magetta
MCC - Cooler (Metal, Core)
MDM - Medamatcha
MIN - Minotia
MIS - Misokatsun - he's as fluffy as a marshmallow sandwich
MLA - Mira
MOA - Moah
MOC - Cardinal Mutchy Mutchy
MSK - Murasaki
MTM - Mighty Mask
MUC - Mutchy Mutchy (True Form)
NAP - Nappa
NER - Nail
NEZ - Neizu
NIK - Nicky
NMJ - Neko Majin V
NMM - Neko Majin Mix
NMZ - Neko Majin Z
NPS - Nappa (Young)
P3B - King Piccolo [Giant]
PAN - Pan (GT)
PAS - Pan
PBK - Shugesh
PC3 - King Piccolo
PCK - Kami
PCM - Piccolo Jr. (Young)
PET - Helper Robots
PFM - Pilaf Machine
PGS - Paragus
PIC - Piccolo Jr.
PKH - Pikkon
PKK - Pikkon (Super)
PMB - Piccolo (Battle Damaged)
PTN - Putine
PUI - Pui Pui
QUI - Cui
RAD - Raditz
RBH - Cooler's Cyclops Robots
RCM - Recoome
RDR - God of Destruction Luud
S13 - Super Android #13
S17 - Super Android #17
S2B - Haze Shenron (Super)
S3D - Eis Shenron (Super)
S3H - Super Android #13 (Majin)
S4D - Nuova Shenron (Super)
S5B - Rage Shenron (Super)
S6B - Oceanus Shenron (Super)
S7B - Naturon Shenron (Super)
SAK - Psidevilman
SAN - Sansho
SBM - Saibaman
SBY - Super Baby Vegeta
SD1 - Syn Shenron
SD2 - Haze Shenron
SD3 - Eis Shenron
SD4 - Nuova Shenron
SD5 - Rage Shenron
SD6 - Oceanus Shenron
SD7 - Naturon Shenron
SDD - Black Smoke Shenron
SGM - Super Mega Cannon Sigma
SHP - God of Destrutcion Champa
SHU - Shun Shun
SLB - Lord Slug [Giant]
SLG - Lord Slug
SLH - Lord Slug (Majin)
SLP - Fasha
SNR - Shenron
SOU - Salza
SPP - Spopovitch (Majin)
SRB - Sorbet
SSM - Shisame
STG - Mr. Satan (GT)
STN - Mr. Satan
SUB - Uub (Majuub)
TAD - Mustard
TAP - Tapion
TBL - Tarble
TBY - Super Baby Trunks
TGM - Tagoma
TGT - Trunks (GT)
TLH - Turles (Majin)
TLS - Turles
TMB - Tambourine
TOB - Toobi
TOM - Tora
TPC - Tao (Cyborg)
TPI - Tao
TRF - Trunks (Future)[HoT/DBS]
TRM - Trunks (Xeno)
TRO - Trunks (Xeno) [Sword]
TRS - Trunks
TRX - Trunks (Future) [Z]
TSH - Tien
TTP - Borgos
TUR - Master Shen
TWA - Towa
UBL - Uub (GT)
UUB - Uub
VBY - Baby Vegeta
VDL - Videl
VDS - Vados
VGB - Super Baby Vegeta 2
VGK - King Vegeta
VGO - Vegeta (Xeno)
VGS - vegeta (Kid)
VGT - Vegeta
VTO - Vegito
WIS - Whis
YMC - Yamcha
YMU - Yamu (Majin)
ZBN - Zarbon
ZGY - Zangya
ZLD - Salt
ZMS - Zamasu
ZUN - Commander Zeeun

Villains:
OSB - Great Ape Baby Vegeta
OSD - Great Ape Bardock
OSG - Great Ape Goku
OSH - Great Ape Gohan
OSK - Great Ape King Vegeta
OSL - Great Ape Broly
OSM - Great Ape Tora
OSR - Great Ape Vegeta
OSS - Great Ape Masked Saiyan
OST - Great Aoe Gogeta
OSX - Great Ape Bardock (Xeno)

Frieza Race:
MFB - Berserker
MFE - Elite
MFH - Hero

Saiyan Race:
MGB - Berserker
MGE - Elite
MGH - Hero
MSB - Berserker
MSE - Elite
MSH - Hero

Android Race:
MJB - Berserker
MJE - Elite
MJH - Hero

Kaioshin Race:
MKB - Berserker
MKE - Elite
MKH - Hero

Majin Race:
MMB - Berserker
MME - Elite
MMH - Hero

Namekian Race:
MNB - Berserker
MNE - Elite
MNH - Hero

Demon Race:
MDH - Hero
Reply
#2
Oh I forgot to mention, my models only loaded after I removed the text "3DS-LZ" from the files. So if you get "unsupported file type" try this Smile
Reply
Thanked by: Sc4recroW
#3
(04-28-2017, 06:02 PM)Komodo Wrote: Oh I forgot to mention, my models only loaded after I removed the text "3DS-LZ" from the files. So if you get "unsupported file type" try this Smile

Hello,

I have the bch files, I delete the "3ds-lz" line from the text (opening the file with wordpad or with any other program, result is the same). If I just delete it, then I open with ohana 3ds rebirth and I get unsupported file error. If I press enter after deleting "3ds-lz" so that there is a space in between the start of the file and the rest, same.

If I press Delete so that there is no space, I get the index was outside bounds of array error, I press continue and nothing happens, there´s no model loaded. I have used both Ohana built by me and the already built release. With the former, everything I do ends up with the unsupported error. Also, please bear in mind that this happened with every model I tried, including the zamasu model, which you seem to have loaded just fine.

Could you give me any advice?

Thank you for your research on these, I´ve always wanted to extract models from a game like this one. I feel like I´m just one step from success...
Reply
Thanked by:
#4
https://m.imgur.com/M5KwZiZ That's a link to a gif of the process demonstrated by Nemix, hope it helps Smile

If that doesn't work then add me on discord (my username is the same) I'll try to help you as best as I can.
[Image: WGiT0RX.png]
Reply
Thanked by:
#5
(04-29-2017, 03:43 PM)Sc4recroW Wrote: https://m.imgur.com/M5KwZiZ That's a link to a gif of the process demonstrated by Nemix, hope it helps Smile

If that doesn't work then add me on discord (my username is the same) I'll try to help you as best as I can.

Thank you! It turns out that I specifically needed Notepad to edit the file. Now it works!  Smile
Reply
Thanked by:
#6
Glad it worked, I've only tested it with notepad and notepad++ so it's good to know programs like wordpad won't work with it.
[Image: WGiT0RX.png]
Reply
Thanked by:
#7
Heya, I'd like to say, thank you for this tutorial! I'm really happy to be able to get the models of my favorite characters finally!

however I need some help figuring something out

[Image: 9a010eaa2ce178291e02fb507efc06fe.png]
Rage Shenron's ( Both normal and super form ) beak and brow are missing textures! I can't seem to wrap my head around it but the texture they use look like this 

[Image: c7a47f43601fbb0ec3fea970498cd484.png]

It's just the eye strangely, and the uvs for the rest of his face match none of his other textures, so I'm wondering if I could get some help?
[Image: THENEWSIGNATURE.png]
Reply
Thanked by:
#8
So uh, according to gameplay videos, Zeno/Zen-oh appears in this game as a model of his own. I can't seem to find him. Can someone help me locate him?
Reply
Thanked by:
#9
Can everyone post in this thread which models they've extracted so we don't do the same ones?

BCP3BB00 - King Piccolo [Giant] - Done

[Image: klqOiKk.png]
Reply
Thanked by:
#10
Hey guys, gdkchan has discontinued Ohana3ds/Ohana Rebirth in favor of spica.

If you open the models in spica, the models are most of the time complete. The only cases, where some of the geometries are missing, that I've seen, are almost every Dragon Ball character, that wears a cape.(The exception to this seems to be adult Gohan with Piccolos mantle intact)

Some of the Textures are still wrong, like Frieza's reflection map and the toon ramps being color inverted, or the odd transparencies on some textures. However, unlike ohana, the transparent texture areas can be restored by tweaking the alpha channel.

The white skin and hair textures seem to colored by the shader ingame according to the toon ramp.( That seems to be similar to Xenoverse actually)

Reply
Thanked by:
#11
when i open the .bch file in ohana3ds, a lot of textures missing :/, i dont know why
Reply
Thanked by:
#12
(07-07-2017, 04:10 AM)KurainoOni Wrote: Hey guys, gdkchan has discontinued Ohana3ds/Ohana Rebirth in favor of spica.

If you open the models in spica, the models are most of the time complete. The only cases, where some of the geometries are missing, that I've seen, are almost every Dragon Ball character, that wears a cape.(The exception to this seems to be adult Gohan with Piccolos mantle intact)

Some of the Textures are still wrong, like Frieza's reflection map and the toon ramps being color inverted, or the odd transparencies on some textures. However, unlike ohana, the transparent texture areas can be restored by tweaking the alpha channel.

The white skin and hair textures seem to colored by the shader ingame according to the toon ramp.( That seems to be similar to Xenoverse actually)

can u send me a spica compiled? because i downloaded one in the page but when i try to open a file Spica closes, please bro, i dont know how to compiled :/
Reply
Thanked by:
#13
(07-20-2017, 01:18 AM)luisdaniel10 Wrote: can u send me a spica compiled? because i downloaded one in the page but when i try to open a file Spica closes, please bro, i dont know how to compiled :/

Sure here you go: https://1drv.ms/u/s!Aj84fuBtCENAgc4b1tUpvFDIe-rcrw


It's the build from 3 days ago. It's compiled with .Net Framework 4.6.1 rather than 4.6.2( since my Visualstudio does not seem to find the updated framework for some reason). So if you have at least .Net Framework 4.6.1 it should work. Otherwise please check for an updated driver for your graphics card.

If it does not work, try the one on github again.

Regarding Spica closing: do you get an error message before it crashes? If not, then I'm not sure my build will work for you either.

Reply
Thanked by:
#14
So tried Spica and keep getting "Unsupported File Type" error, works fine on Ohana but I am wondering has anyone found what file/s hold the Card Textures in and if they are extract-able?

I'm new here by the way so Hi.
Reply
Thanked by:
#15
(07-28-2017, 11:37 PM)Beau_Of_Blades Wrote: So tried Spica and keep getting "Unsupported File Type" error, works fine on Ohana but I am wondering has anyone found what file/s hold the Card Textures in and if they are extract-able?
Google "Ultimate Mission 2 BMS" and you'll find the answers you need.

BTW Jiren is easily rippable and doesn't have texture issues.
We should need more models, so I'm trying my best to help with new rips.
Reply
Thanked by:


Forum Jump: