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Dragon Ball Heroes Ultimate Mission X Textures???
#1
I want to know if there is a way to get textures from the models other than Ohana. Most textures on characters appear to be black, which I do not want. I want the full native texture for the model. You can see what I am talking about from the picture below! Thanks! Oh, and a bch file from the game is attached below for reference!



[Image: 1ft8dPS]


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.zip   BCVDLB10.zip (Size: 99.16 KB / Downloads: 142)
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#2
the textures are pretty much correct, it's just that the game uses the shader data to color in the textures.
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#3
(06-29-2017, 12:20 AM)NotSoRed Wrote: I want to know if there is a way to get textures from the models other than Ohana. Most textures on characters appear to be black, which I do not want. I want the full native texture for the model. You can see what I am talking about from the picture below! Thanks! 

[Image: 1ft8dPS]

1. Use Spica https://www.vg-resource.com/thread-31259.html
2. Full native textures are not completely possible while exporting. Hair and some skin textures use toon ramps, so they'll appear white. Just recolor those textures with an image editor, and you're good.
We should need more models, so I'm trying my best to help with new rips.
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#4
(03-07-2018, 04:22 PM)Yarnman Wrote:
(06-29-2017, 12:20 AM)NotSoRed Wrote: I want to know if there is a way to get textures from the models other than Ohana. Most textures on characters appear to be black, which I do not want. I want the full native texture for the model. You can see what I am talking about from the picture below! Thanks! 

[Image: 1ft8dPS]

1. Use Spica https://www.vg-resource.com/thread-31259.html
2. Full native textures are not completely possible while exporting. Hair and some skin textures use toon ramps, so they'll appear white. Just recolor those textures with an image editor, and you're good.

Some textures are completely transparent when exporting. Am I doing something wrong?
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#5
(04-08-2018, 12:36 AM)NotSoRed Wrote:
(03-07-2018, 04:22 PM)Yarnman Wrote:
(06-29-2017, 12:20 AM)NotSoRed Wrote: I want to know if there is a way to get textures from the models other than Ohana. Most textures on characters appear to be black, which I do not want. I want the full native texture for the model. You can see what I am talking about from the picture below! Thanks! 

[Image: 1ft8dPS]

1. Use Spica https://www.vg-resource.com/thread-31259.html
2. Full native textures are not completely possible while exporting. Hair and some skin textures use toon ramps, so they'll appear white. Just recolor those textures with an image editor, and you're good.

Some textures are completely transparent when exporting. Am I doing something wrong?

Not at all. I've sent you a PM, and I'll tell every other guest here, that you'll need to do one more step, that is disabling alpha in Blender.
We should need more models, so I'm trying my best to help with new rips.
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