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Crash Bandicoot N. Eurosis (fangame, co-programmer wanted wanted)
#1
Big Grin 
(Announcement edited due to switch of engine and loss of co-worker)

Howdy! I decided to start with a new fangame, this time a Crash Bandicoot fangame with Godot.

[Image: 70e0041da22afd40d733918b85ada2126de74d26.png]

Synopsis
That ever-devious Dr Cortex up to no good once more! He's kidnapped Coco and is testing his new mind control prototype to force him build bigger one, that works on the whole planet! Thankfully, a hero of all bandicoots, Crash Bandicoot, arrives to free Coco, and no worries, even if the machine was complete, cause Crash and Coco wrecked down its power supply while escaping Cortex's castle.

The mad scientist himself won't give up though. He just thought that a certain value of purple power crystals might be enough to power up his planetary mind control contraption, and sends his minions all over the world to find those crystals. As soon as bandicoot siblings realize this, their only hope is findig the crystals, before the minions do so.

So begins the type of adventure we've all been waiting for! Crash is back, and this time for REAL!

It's a new game with Warped/WoC formula which consists of:
  • Warp room with 25 regular levels and 5 hidden ones (unlockable with relics)
  • ND's low poly layout on characters and some of the objects
  • Classic Crash with all of Warped's moves
  • All the good ol' elements from ND's Crash games from Wumpa fruit to crates
  • Bonus paths, skull paths and gem paths
  • Crystals, gems and relics (each one received by their respective ways)
  • Lab assistants
  • Five boss battles (Ripper Roo, Rilla Roo, Koala Kong, N-Gin and Cortex, order of first three might be changed depending how you prefer)
  • etc.
I guess I could also reveal which environments I'm planning for game's levels so far: 
  • Savannah
  • Slippery boardwalks in nordic forests
  • Swamp (Floridan ones for example)
  • Logging site (sometimes with beaver fortresses)
  • Desert surfing
  • Building's wall under renovation
  • Snowmobing
  • Mountain paths
  • Factory
  • Harbor
Videos:




So, I made this with association of RetroZvoc, who co-programmed for this fangame. Now however, he's taking an unestimated break and needs a substitute. What we're looking for is a programmer who uses Godot and knows GDScript and/or Visual Script


So if you’d wish to help, you can leave a comment here or contact me via gwktmplus@gmail.com. I higly appreciate your help with this.

Thank you for your attention

Crash Bandicoot and related content courtesy of Activision
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#2
(01-02-2018, 01:12 PM)GWKTM Wrote: Howdy! I decided to start with a new fangame, this time a Crash Bandicoot fangame with Blender.

Synopsis
Dr. Cortex has taken control of the satellite, with which he's now able to turn inhabitants into his mindless slaves - or use it to some other evil purposes. With help of N. Gin, it's now equipped with a plasma beam, with which Cortex thought he could vanish Crash and Coco before beginning his operation. Just one hit and Cortex thought he finally got rid of the middling bandicoots, BUUUT, Aku Aku got them shielded with his powers. Once again it's up to Crash Bandicoot to put the end to Cortex's scemes!

The fangame I'll be making with Blender has Warped/WoC formula which consists of:
  • Warp room with 25 regular levels and 5 hidden ones (unlockable with relics)
  • ND's low poly layout on characters and some of the objects
  • Classic Crash with all of Warped's moves
  • All the good ol' elements from ND's Crash games from Wumpa fruit to crates
  • Bonus paths, skull paths and gem paths
  • Crystals, gems and relics (each one received by their respective ways)
  • Lab assistants
  • Five boss battles (Ripper Roo, Rilla Roo, Koala Kong, N-Gin and Cortex, order of first three might be changed depending how you prefer)
  • etc.
In addition, the game should be able to scale between resolutions (240p-720p) and aspect ratios (4 : 3 and 16:9).

I guess I could also reveal which environments I'm planning for game's levels so far: 
  • Slippery boardwalks in nordic forests
  • Swamp (Floridan ones for example)
  • Logging site (sometimes with beaver fortresses)
  • Desert surfing
  • Building's wall under renovation
  • Snowmobing
  • Mountain paths
  • Factory
  • Harbor
Here's the video of how I progressed with the template so far:

As you can see, there are few bugs and lacks that I need help with. To be clear, I need co-programmers and designers for level geometry and boss battles. The level environment suggestions are also welcome, as well as opinios about the plot. Later I might need co-modelers as well, but I need to see that myself first.

Speaking of the models, thanks to CRASHARKI, Mystie, sperhak618 and several other model and texture rippers. I now have the most of models and textures needed and I'm ready to buid a level template with playable Crash in it. There's just one more model missing: N. Gin's head from Crash Warped. Could anybody rip that one as well? Thankfully there are tools for ripping models from Crash Warped: CrashEdit and Crash-Bandicoot-2-Modelexport.

I already put this announcement to Blenderartist Forum, but in case they're not enthusiastic enough, I'm trying out this forum as well. My previous fangame Agent Hugo LA took me years to make cause all help I got was fandubbers and testers, so I really hope I get some further help for this one.

So if you'd wish to help, you can leave a comment here or contact me via gwktmplus@gmail.com.

Thank you for your attention

PS. Which code I can write user icons with?

Crash Bandicoot and related content courtesy of Activision

Hi dude, I'm very interested on your project, I'm a skilled programmer, and learning GODOT Engine, as its free and open-source, if you want to migrate to this engine, I'm inside and thus we can learn it toguether!!!!
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Thanked by: Hans-Cuff, GWKTM
#3
Hey, I'm also thinking of making a fan game, but I'm having trouble with the model extraction process. Could you send me the models you've extracted, or baring that, give a quick tutorial.

Thanks!
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Thanked by: GWKTM
#4
NOW I'm getting interested with this 0w0
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Thanked by: GWKTM
#5
Would you like to be a level designer for this game?
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#6
(01-20-2018, 10:44 AM)GWKTM Wrote: Would you like to be a level designer for this game?

How much poly do you need? I could go up until around 10000 poly - Note that I'll only model the levels @-@ but you could provide me the models you have for size reference.
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#7
(01-03-2018, 05:41 PM)alexbosquin Wrote:
(01-20-2018, 10:44 AM)GWKTM Wrote: Would you like to be a level designer for this game?

How much poly do you need? I could go up until around 10000 poly - Note that I'll only model the levels @-@ but you could provide me the models you have for size reference.

Can you also map some of them in paper? I should first get some references and make some of the props that each environments have.

Atm I'm also not sure about the exact poly count either, but not very high though. Just so that even 32-bit PC can handle it, but looks still good.

(01-03-2018, 05:41 PM)alexbosquin Wrote:
(01-02-2018, 01:12 PM)GWKTM Wrote: Howdy! I decided to start with a new fangame, this time a Crash Bandicoot fangame with Blender.

Synopsis
Dr. Cortex has taken control of the satellite, with which he's now able to turn inhabitants into his mindless slaves - or use it to some other evil purposes. With help of N. Gin, it's now equipped with a plasma beam, with which Cortex thought he could vanish Crash and Coco before beginning his operation. Just one hit and Cortex thought he finally got rid of the middling bandicoots, BUUUT, Aku Aku got them shielded with his powers. Once again it's up to Crash Bandicoot to put the end to Cortex's scemes!

The fangame I'll be making with Blender has Warped/WoC formula which consists of:
  • Warp room with 25 regular levels and 5 hidden ones (unlockable with relics)
  • ND's low poly layout on characters and some of the objects
  • Classic Crash with all of Warped's moves
  • All the good ol' elements from ND's Crash games from Wumpa fruit to crates
  • Bonus paths, skull paths and gem paths
  • Crystals, gems and relics (each one received by their respective ways)
  • Lab assistants
  • Five boss battles (Ripper Roo, Rilla Roo, Koala Kong, N-Gin and Cortex, order of first three might be changed depending how you prefer)
  • etc.
In addition, the game should be able to scale between resolutions (240p-720p) and aspect ratios (4 : 3 and 16:9).

I guess I could also reveal which environments I'm planning for game's levels so far: 
  • Slippery boardwalks in nordic forests
  • Swamp (Floridan ones for example)
  • Logging site (sometimes with beaver fortresses)
  • Desert surfing
  • Building's wall under renovation
  • Snowmobing
  • Mountain paths
  • Factory
  • Harbor
Here's the video of how I progressed with the template so far:

As you can see, there are few bugs and lacks that I need help with. To be clear, I need co-programmers and designers for level geometry and boss battles. The level environment suggestions are also welcome, as well as opinios about the plot. Later I might need co-modelers as well, but I need to see that myself first.

Speaking of the models, thanks to CRASHARKI, Mystie, sperhak618 and several other model and texture rippers. I now have the most of models and textures needed and I'm ready to buid a level template with playable Crash in it. There's just one more model missing: N. Gin's head from Crash Warped. Could anybody rip that one as well? Thankfully there are tools for ripping models from Crash Warped: CrashEdit and Crash-Bandicoot-2-Modelexport.

I already put this announcement to Blenderartist Forum, but in case they're not enthusiastic enough, I'm trying out this forum as well. My previous fangame Agent Hugo LA took me years to make cause all help I got was fandubbers and testers, so I really hope I get some further help for this one.

So if you'd wish to help, you can leave a comment here or contact me via gwktmplus@gmail.com.

Thank you for your attention

PS. Which code I can write user icons with?

Crash Bandicoot and related content courtesy of Activision

Hi dude, I'm very interested on your project, I'm a skilled programmer, and learning GODOT Engine, as its free and open-source, if you want to migrate to this engine, I'm inside and thus we can learn it toguether!!!!

(01-10-2018, 01:43 AM)bandicootsearcher Wrote: Hey, I'm also thinking of making a fan game, but I'm having trouble with the model extraction process. Could you send me the models you've extracted, or baring that, give a quick tutorial.

Thanks!

Thanks for your responses. Can I have your emails, so that we can share files together?
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#8
Thumbs Up 
Thanks to joelgomes1994 (in blenderartists.org), the template is finally progressing.

He's now onto fixing the hud, as well as Wumpa's movement towards the screen corner like it should. Previous version did have hud too, but he had to inactivate it while re-programming Crash's movement.

If anybody has opinions or comes up with title or better synopsis, just let me know. And if anybody wants to help with this template, or wants to map levels, leave a comment here or contact me via gwktmplus@gmail.com
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#9
I'm likin this so far! ^^
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#10
joelgomes1994 had to leave project and is now pending for response from some Brazilian BGE group to take over. Meanwhile if anybody else is willing to help, leave a comment here or contact me via gwktmplus@gmail.com
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Thanked by: iyenal
#11
What we seem to have here is a failure to communicate...
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#12
(04-01-2018, 11:12 AM)GWKTM Wrote: What we seem to have here is a failure to communicate...
But well you can't base your game on other people, external help should be an addition and not a requirement for the game if you see what I mean.
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#13
I opened a Discord server for this project to make things easier:
https://discord.gg/2hyJSX
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#14
(04-23-2018, 07:49 AM)GWKTM Wrote: I opened a Discord server for this project to make things easier:
https://discord.gg/2hyJSX

Ooops! The invite got expired! O.O
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#15
If Discord link gets expired, let me know if you want to join and I'll give you an up-to-date link
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