Posts: 282
Threads: 21
Joined: May 2008
02-06-2018, 03:48 PM
Backstory:
So just at the start of things so lets see how this goes. The synopsis of the project was possibly to re-tell/parody the Adventure series with Chao, hopefully adding in some humor and fun into more of Sonic's intense/dark games. Almost as if Chao had staged a play or an amusement park around Sonic.
Gameplay:
YouTube Link
Slightly older gameplay video
Recently Updated:
Updates- I actually gave the project a name and logo
- Updated graphics some still WIP of course
New- Some new Casino Night bouncers
- Cannons, want these to play very much like DK barrels
- Fruit trees: wanted a lego like feel to the world so when you attack a tree for fruit it breaks apart
- Animal costumes: I loved giving Chao animals in SA2 and inspired my many a mod where Sonic gets a costume, I wanted to give some costumes here with some power ups in the mix
Posts: 98
Threads: 3
Joined: Mar 2015
Neat. I love your idea of making use of the animals, could certainly make for some interesting gameplay down the line. Especially considering the way Sonic games traditionally use multiple level paths.
Workstation Specs
GFX Card: GeForce RTX 2080 Ti 11GB || Processor: Intel i9-9900k || RAM: 64GB || OS: Windows 10 Pro x64
Storage: 2x 4TB HDD + 3x 1TB HDD + 2x 250GB SSD + 500GB SSD + 500GB M2 NVMe + 1TB M2 SATA
Media Center Specs
GFX Card: GeForce GTX 1080 8GB || Processor: Intel i7-6700 || RAM: 16GB || OS: Windows 10 Pro x64
Storage: 500GB SSD + 1TB HDD + 4TB HDD
Laptop Specs
GFX Card: GeForce GTX 960M 4GB || Processor: Intel i5-6300HQ || RAM: 8GB || OS: Windows 10 Pro x64
Storage: 250GB SSD + 1TB HDD
Posts: 630
Threads: 15
Joined: May 2015
Just to say that the logo is pretty well done.
Other than that, the homing attack is also well implemented. Which engine do you used ?
Posts: 282
Threads: 21
Joined: May 2008
(02-07-2018, 10:30 AM)iyenal Wrote: Just to say that the logo is pretty well done.
Other than that, the homing attack is also well implemented. Which engine do you used ?
Thanks, so this is build in Construct 3. So a lot of of it just using the build in platform engine which is actually robust enough for what I am wanting to achieve, while adding on top of that such as the homing attack.
It certainly is a challenge for a Sonic game as I don't believe there are many out there, since Sonic is usually 360 degree physic based movement where as this is not (I've seen attempts of Sonic engines in Construct but I don't think there is a solid go to). But I wanted to create something in the middle of Sonic and Mario type gameplay, and hopefully its all wrapped in its own style and charm that people don't mind that it is more limited than your typical Sonic fan game.