First of all, excuse me for my broken english.
Second, i recently decided to rip some graphics from Princess maker refine (i've heard it's somewhat complicated)
and, i've actually made some progress in this
I used HEX editor to extract data from files listed below.
this is what i've got so far:
mk17_04.maa
i guess, this is a alpha mask for one of daughter's sprites from 17 years
(darker colors mean less value of alpha, i think)
also, it's mirrored vertically, for some reason
e3_03m.maa
alpha mask for warrior, i think
so, i guessing that these files:
are alpha masks.
so, i don' have idea, where palettes are stored.
I think they are here:
but i'm not sure.
Can anyone suggest me methods of extracting palette for sprites?
UPDATE!
Accidentally put pm_big.data in pascalABC and found some "IHDR" written everywhere!
after some googleing, it turned out to be chunks (or something) for png files!
Second, i recently decided to rip some graphics from Princess maker refine (i've heard it's somewhat complicated)
and, i've actually made some progress in this
I used HEX editor to extract data from files listed below.
this is what i've got so far:
mk17_04.maa
i guess, this is a alpha mask for one of daughter's sprites from 17 years
(darker colors mean less value of alpha, i think)
also, it's mirrored vertically, for some reason
e3_03m.maa
alpha mask for warrior, i think
so, i guessing that these files:
are alpha masks.
so, i don' have idea, where palettes are stored.
I think they are here:
but i'm not sure.
Can anyone suggest me methods of extracting palette for sprites?
UPDATE!
Accidentally put pm_big.data in pascalABC and found some "IHDR" written everywhere!
after some googleing, it turned out to be chunks (or something) for png files!