Users browsing this thread: 163 Guest(s)
Super Smash Bros. Ultimate Ripping Project
Quick question about King K. Rool, does his Final Smash have any models, or is it mostly pre-rendered cutscenes?
I'm interested in ripping Crocodile Isle if possible.
Reply
Thanked by:
(01-27-2020, 01:26 AM)dalek_kolt Wrote: Quick question about King K. Rool, does his Final Smash have any models, or is it mostly pre-rendered cutscenes?
I'm interested in ripping Crocodile Isle if possible.
It's a model, you'll find it in the "stage_finalsmash" archive. Unfortunately, though, it's technically "incomplete" -- the back of the model (basically whatever's not visible in the cinematic) is missing.
Reply
Thanked by:
7.0.0 is out now, expect new stuff soon.
[Image: 1516121905957.gif]
Do the bowser!
Reply
Thanked by:
Added Byleth's stuff to the folder now.
Reply
Question from an absolute dummy.
I have a 3d printer and I'm wanting to print a version of Popo swinging his hammer down in some way. What is the easiest way do to this in blender?
(Ultimately, I can print using an IGS, STL, or OBJ file which Blender can export. Any help you can give to point me how to import or if someone has a noob friendly textureless model I can stumble through adjusting the pose in some way would be appreciated.)
Reply
Thanked by:
(01-29-2020, 11:24 PM)Inconnu_nom Wrote: Question from an absolute dummy.
I have a 3d printer and I'm wanting to print a version of Popo swinging his hammer down in some way. What is the easiest way do to this in blender?
(Ultimately, I can print using an IGS, STL, or OBJ file which Blender can export. Any help you can give to point me how to import or if someone has a noob friendly textureless model I can stumble through adjusting the pose in some way would be appreciated.)
Figured out how to open the blender files from the Git. Do I need to add bones to the models manually? Not sure how to pose the model... Sad
Reply
Thanked by:
(01-31-2020, 01:08 PM)Inconnu_nom Wrote:
(01-29-2020, 11:24 PM)Inconnu_nom Wrote: Question from an absolute dummy.
I have a 3d printer and I'm wanting to print a version of Popo swinging his hammer down in some way. What is the easiest way do to this in blender?
(Ultimately, I can print using an IGS, STL, or OBJ file which Blender can export. Any help you can give to point me how to import or if someone has a noob friendly textureless model I can stumble through adjusting the pose in some way would be appreciated.)
Figured out how to open the blender files from the Git. Do I need to add bones to the models manually? Not sure how to pose the model... Sad
Got it Tongue
Big thanks to WorldBlender. Smile He is the man!!
Reply
Thanked by:
so I realized that this whole thing existed and I've been using the 3ds max script ever since I watched VirtualTurtle's video. Today, I learned that StudioSB is a thing, and I also saw that it made the mats accurate to the in-game models. So basically I have 2 questions:

1: should I stick with exporting with the 3ds max script or should I use StudioSB?

2: if possible, is there a way to make the mats in blender similar to the mats in StudioSB?
Reply
Thanked by:
In Blender, I am having trouble with the material for Mario's hat because when I render the model in cycles, the spot where the M is black. Can anyone tell me how to fix this?
Image for reference: https://cdn.discordapp.com/attachments/6...nknown.png
Reply
Thanked by:
(03-04-2020, 06:22 PM)Meme___Man Wrote: In Blender, I am having trouble with the material for Mario's hat because when I render the model in cycles, the spot where the M is black. Can anyone tell me how to fix this?
Image for reference: https://cdn.discordapp.com/attachments/6...nknown.png

Hi!

Can you send a screenshot of the shader node setup you're using? I might be able to better understand the issue if I see that.
Reason I'm asking is because I recall having a similar problem in the past, though I don't remember how I fixed it. It's definitely something with the shader setup, though.
Reply
Thanked by:
(03-04-2020, 06:42 PM)UnlockedAnimation Wrote:
(03-04-2020, 06:22 PM)Meme___Man Wrote: In Blender, I am having trouble with the material for Mario's hat because when I render the model in cycles, the spot where the M is black. Can anyone tell me how to fix this?
Image for reference: https://cdn.discordapp.com/attachments/6...nknown.png

Hi!

Can you send a screenshot of the shader node setup you're using? I might be able to better understand the issue if I see that.
Reason I'm asking is because I recall having a similar problem in the past, though I don't remember how I fixed it. It's definitely something with the shader setup, though.
Sure here is my node setup: https://cdn.discordapp.com/attachments/5...nknown.png
Reply
Thanked by: UnlockedAnimation
(03-04-2020, 06:50 PM)Meme___Man Wrote:
(03-04-2020, 06:42 PM)UnlockedAnimation Wrote:
(03-04-2020, 06:22 PM)Meme___Man Wrote: In Blender, I am having trouble with the material for Mario's hat because when I render the model in cycles, the spot where the M is black. Can anyone tell me how to fix this?
Image for reference: https://cdn.discordapp.com/attachments/6...nknown.png

Hi!

Can you send a screenshot of the shader node setup you're using? I might be able to better understand the issue if I see that.
Reason I'm asking is because I recall having a similar problem in the past, though I don't remember how I fixed it. It's definitely something with the shader setup, though.
Sure here is my node setup: https://cdn.discordapp.com/attachments/5...nknown.png

Figured it out. Set the image texture node for the PRM file from Color to Non-Color Data. That should hopefully fix it.
Reply
Thanked by:
(03-04-2020, 07:07 PM)UnlockedAnimation Wrote:
(03-04-2020, 06:50 PM)Meme___Man Wrote:
(03-04-2020, 06:42 PM)UnlockedAnimation Wrote: Hi!

Can you send a screenshot of the shader node setup you're using? I might be able to better understand the issue if I see that.
Reason I'm asking is because I recall having a similar problem in the past, though I don't remember how I fixed it. It's definitely something with the shader setup, though.
Sure here is my node setup: https://cdn.discordapp.com/attachments/5...nknown.png

Figured it out. Set the image texture node for the PRM file from Color to Non-Color Data. That should hopefully fix it.
Thanks for the help.
Reply
Thanked by:
awesome work but I which files are kirby?
Reply
Thanked by:
(03-07-2020, 10:28 AM)crafter21 Wrote: awesome work but I which files are kirby?
Theyre in the file called "06" or something like that. I changed the file names of mine so it's easier to tell them apart.
Reply
Thanked by:


Forum Jump: