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Quick question about King K. Rool, does his Final Smash have any models, or is it mostly pre-rendered cutscenes?
I'm interested in ripping Crocodile Isle if possible.
01-27-2020, 04:06 AM
(This post was last modified: 01-27-2020, 04:06 AM by Random Talking Bush.)
(01-27-2020, 01:26 AM)dalek_kolt Wrote: Quick question about King K. Rool, does his Final Smash have any models, or is it mostly pre-rendered cutscenes?
I'm interested in ripping Crocodile Isle if possible. It's a model, you'll find it in the "stage_finalsmash" archive. Unfortunately, though, it's technically "incomplete" -- the back of the model (basically whatever's not visible in the cinematic) is missing.
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7.0.0 is out now, expect new stuff soon.
Do the bowser!
Added Byleth's stuff to the folder now.
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01-29-2020, 11:24 PM
(This post was last modified: 01-30-2020, 08:46 AM by Inconnu_nom.
Edit Reason: clarity
)
Question from an absolute dummy.
I have a 3d printer and I'm wanting to print a version of Popo swinging his hammer down in some way. What is the easiest way do to this in blender?
(Ultimately, I can print using an IGS, STL, or OBJ file which Blender can export. Any help you can give to point me how to import or if someone has a noob friendly textureless model I can stumble through adjusting the pose in some way would be appreciated.)
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(01-29-2020, 11:24 PM)Inconnu_nom Wrote: Question from an absolute dummy.
I have a 3d printer and I'm wanting to print a version of Popo swinging his hammer down in some way. What is the easiest way do to this in blender?
(Ultimately, I can print using an IGS, STL, or OBJ file which Blender can export. Any help you can give to point me how to import or if someone has a noob friendly textureless model I can stumble through adjusting the pose in some way would be appreciated.) Figured out how to open the blender files from the Git. Do I need to add bones to the models manually? Not sure how to pose the model...
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(01-31-2020, 01:08 PM)Inconnu_nom Wrote: (01-29-2020, 11:24 PM)Inconnu_nom Wrote: Question from an absolute dummy.
I have a 3d printer and I'm wanting to print a version of Popo swinging his hammer down in some way. What is the easiest way do to this in blender?
(Ultimately, I can print using an IGS, STL, or OBJ file which Blender can export. Any help you can give to point me how to import or if someone has a noob friendly textureless model I can stumble through adjusting the pose in some way would be appreciated.) Figured out how to open the blender files from the Git. Do I need to add bones to the models manually? Not sure how to pose the model... Got it
Big thanks to WorldBlender. He is the man!!
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so I realized that this whole thing existed and I've been using the 3ds max script ever since I watched VirtualTurtle's video. Today, I learned that StudioSB is a thing, and I also saw that it made the mats accurate to the in-game models. So basically I have 2 questions:
1: should I stick with exporting with the 3ds max script or should I use StudioSB?
2: if possible, is there a way to make the mats in blender similar to the mats in StudioSB?
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In Blender, I am having trouble with the material for Mario's hat because when I render the model in cycles, the spot where the M is black. Can anyone tell me how to fix this?
Image for reference: https://cdn.discordapp.com/attachments/6...nknown.png
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03-04-2020, 06:42 PM
(This post was last modified: 03-04-2020, 06:45 PM by UnlockedAnimation.)
(03-04-2020, 06:22 PM)Meme___Man Wrote: In Blender, I am having trouble with the material for Mario's hat because when I render the model in cycles, the spot where the M is black. Can anyone tell me how to fix this?
Image for reference: https://cdn.discordapp.com/attachments/6...nknown.png
Hi!
Can you send a screenshot of the shader node setup you're using? I might be able to better understand the issue if I see that.
Reason I'm asking is because I recall having a similar problem in the past, though I don't remember how I fixed it. It's definitely something with the shader setup, though.
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03-04-2020, 06:50 PM
(This post was last modified: 03-04-2020, 07:01 PM by Meme___Man.)
(03-04-2020, 06:42 PM)UnlockedAnimation Wrote: (03-04-2020, 06:22 PM)Meme___Man Wrote: In Blender, I am having trouble with the material for Mario's hat because when I render the model in cycles, the spot where the M is black. Can anyone tell me how to fix this?
Image for reference: https://cdn.discordapp.com/attachments/6...nknown.png
Hi!
Can you send a screenshot of the shader node setup you're using? I might be able to better understand the issue if I see that.
Reason I'm asking is because I recall having a similar problem in the past, though I don't remember how I fixed it. It's definitely something with the shader setup, though. Sure here is my node setup: https://cdn.discordapp.com/attachments/5...nknown.png
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(03-04-2020, 06:50 PM)Meme___Man Wrote: (03-04-2020, 06:42 PM)UnlockedAnimation Wrote: (03-04-2020, 06:22 PM)Meme___Man Wrote: In Blender, I am having trouble with the material for Mario's hat because when I render the model in cycles, the spot where the M is black. Can anyone tell me how to fix this?
Image for reference: https://cdn.discordapp.com/attachments/6...nknown.png
Hi!
Can you send a screenshot of the shader node setup you're using? I might be able to better understand the issue if I see that.
Reason I'm asking is because I recall having a similar problem in the past, though I don't remember how I fixed it. It's definitely something with the shader setup, though. Sure here is my node setup: https://cdn.discordapp.com/attachments/5...nknown.png
Figured it out. Set the image texture node for the PRM file from Color to Non-Color Data. That should hopefully fix it.
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(03-04-2020, 07:07 PM)UnlockedAnimation Wrote: (03-04-2020, 06:50 PM)Meme___Man Wrote: (03-04-2020, 06:42 PM)UnlockedAnimation Wrote: Hi!
Can you send a screenshot of the shader node setup you're using? I might be able to better understand the issue if I see that.
Reason I'm asking is because I recall having a similar problem in the past, though I don't remember how I fixed it. It's definitely something with the shader setup, though. Sure here is my node setup: https://cdn.discordapp.com/attachments/5...nknown.png
Figured it out. Set the image texture node for the PRM file from Color to Non-Color Data. That should hopefully fix it. Thanks for the help.
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awesome work but I which files are kirby?
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(03-07-2020, 10:28 AM)crafter21 Wrote: awesome work but I which files are kirby? Theyre in the file called "06" or something like that. I changed the file names of mine so it's easier to tell them apart.
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