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05-13-2020, 04:20 AM
(This post was last modified: 05-19-2020, 11:22 AM by Barack Obama.)
https://www.spriters-resource.com/snes/s...et/131337/ Tileset: Epilogue Area
https://www.spriters-resource.com/snes/s...et/131339/ Tileset: Lofty Mountains
https://www.spriters-resource.com/snes/s...et/131340/ Tileset: Kakkara (Exterior)
https://www.spriters-resource.com/snes/s...et/131338/ Tileset: Todo & Santa's (Exterior)
More tilesets, but I plan to do at least a few more bosses. As far as I can see, Secret of Mana misses the following:
- Shadow X1, X2, X3
- Metal Mantis
- Gorgon Bull
- Spring Beak & Axe Beak
I could easily recolour my main character sheet to match the Shadow X bosses. Metal Mantis shouldn't be as time consuming as Death Machine and the two Beaks would be ripped as parts, since they have no fixed movement pattern similar to the snakes or Aegargropilon. Gorgon Bull probably isn't worth it.
Honestly, if you're going to rip Metal Mantis from scratch, you might as well add the palette for Mantis Ant to the sheet. the rip on the site is horribly out of date.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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05-13-2020, 03:50 PM
(This post was last modified: 05-19-2020, 07:25 PM by Barack Obama.)
https://www.spriters-resource.com/snes/s...et/131433/ Matango (Dragon Cave Path, No Tree Canopy)
https://www.spriters-resource.com/snes/s...et/131432/ Matango (Fung Castle Exterior, No Tree Canopy)
https://www.spriters-resource.com/snes/s...et/131431/ Matango (Fung Castle Path, No Tree Canopy)
https://www.spriters-resource.com/snes/s...et/131428/ Tileset: Matango (Exterior) & Great Viper's Boss Area
The Mantis Ant has extra animations, as far as I remember. Maybe I'll rip both from scratch.
Can you please put the sheets for Randi, Popoi and Primm in one section and call it "Playable Characters"? It would be more convenient, now that we have more space on the sides.
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WIP, Matango overlay (tree shadows)
https://i.imgur.com/wIP1LvT.png
The original is behind black background, therefore I replaced it with pink and filled the inside of the tree canopy with black again. Now I have to find out which pink dots are black too (with help from the tileset and the 8x8 grid of my graphics program). Coloured the corresponding dots with blue and orange, so I can recolour them later (because the bucket function is way faster than pasting the tile over and over again).
And I just found out how to get the cut off tiles from the tileset editor:
https://i.imgur.com/HgF0VKC.png
Turns out, the map piece editor lets you use the tiles freely. So I just mapped the tiles I wanted, screenshotted them, use next palette/tileset and so on. Just arranging the needed tiles once is enough, which will save me a lot of time.
I'm going to hold off on moving the playable characters until the weapons are all done, if that's ok. That way we can keep them corralled and organized. Once the weapons go up, we can delete the character-specific weapon sheets and combine the playable characters into one section.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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05-14-2020, 06:08 PM
(This post was last modified: 05-19-2020, 11:24 AM by Barack Obama.)
Posts: 1,503
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05-17-2020, 03:31 PM
(This post was last modified: 05-19-2020, 11:21 AM by Barack Obama.)
https://www.spriters-resource.com/snes/s...et/131723/ Tileset: Mana Fortress (Interior, Thanatos' Boss Area)
https://www.spriters-resource.com/snes/s...et/131722/ Tileset: Mana Fortress (Interior, Unused Palette)
https://www.spriters-resource.com/snes/s...et/131725/ Tileset: Pandora Ruins Path
These are not all of them, the rest (16 sheets) is pending.
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05-17-2020, 06:24 PM
(This post was last modified: 05-19-2020, 11:21 AM by Barack Obama.)
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Does that mean that you're finished with all the maps?
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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It just meant that 3 of 19 sheets were on the site while the rest was pending. Normally, all of them get accepted at once.
I'm still working on more tilesets and maps, currently Underground City. So don't worry about it, there will be more content and at least all possible tilesets
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05-18-2020, 10:08 AM
(This post was last modified: 05-19-2020, 11:20 AM by Barack Obama.)
https://www.spriters-resource.com/snes/s...et/131814/ Matango (Tree Canopy)
This one was difficult. First I thought it was a simple overlay, but then I realized that it was tile-based and has a fixed place on the map like water or shadows. The difference is just, that you can expand it in all directions like the fog in the Haunted Forest or the Pandora/Northtown Ruins.
Therefore the three Matango areas got moved from regular maps to disassembled maps.
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Posts: 1,503
Threads: 19
Joined: Mar 2020
How much more could there possible be?! O_O
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 1,503
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Joined: Mar 2020
A whole lot. The ruin, cave, palace & Pure Land tilesets still need to be on the site and I'm gonna make that happen B)
https://www.spriters-resource.com/snes/s...et/132626/ Tileset: Forest of Seasons (Autumn)
https://www.spriters-resource.com/snes/s...et/132627/ Tileset: Forest of Seasons (Spring)
https://www.spriters-resource.com/snes/s...et/132628/ Tileset: Forest of Seasons (Summer)
https://www.spriters-resource.com/snes/s...et/132629/ Tileset: Forest of Seasons (Winter)
https://www.spriters-resource.com/snes/s...et/132610/ Tileset: Great Forest
https://www.spriters-resource.com/snes/s...et/132632/ Tileset: Potos Falls (Intro Scene)
https://www.spriters-resource.com/snes/s...et/132609/ Tileset: Spring Beak's Boss Area & Paths (Pandora, Gaia's Navel, Haunted Forest)
https://www.spriters-resource.com/snes/s...et/132630/ Tileset: Travel Cannon (Crystal Forest)
https://www.spriters-resource.com/snes/s...et/132631/ Tileset: Travel Cannon (Kakkara)
https://www.spriters-resource.com/snes/s...et/132625/ Tileset: Undine's Cave (Exterior), Travel Cannon, Gaia's Navel & Potos Falls + Paths
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