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Secret of Mana
#91
Gorgon Bull (WIP)
https://i.imgur.com/cKcbOtD.png
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#92
Gorgon Bull

- Metal Mantis
- Lime Slime
- Dread Slime
- Spring Beak
- Axe Beak
- Gorgon Bull
- Shadow X1
- Shadow X2
- Shadow X3

Not sure how I want to handle the different palettes for the main characters (poisoned, ghost, boss, blinking after weapon use, etc.). I guess I could add them to the main sheets.
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#93
Weapons (WIP), just trying around to see what's the best approach in terms of ripping.
https://i.imgur.com/dCp8lim.png

This one is more systematic.
https://i.imgur.com/oWQKv9B.png

Weapon from the WRAM always have parts from other weapons loaded within their tileset, so I have to sort a little bit.

As usual, Cheatzilla helps a lot, especially the codes for all mana orbs and unlimited money.
https://www.cheatzilla.com/cgi-bin/czm/cheat/3746

I also never noticed that you have to switch the weapon after smithing, since the weapon sprites still show their old palette when forged (even when you change the map).

Edit:
More sorting, this one has sword, axe and whip with all appearances minus the inital versions:
https://i.imgur.com/cqWikdI.png
Looks like two whip tilesets share the same palette, but this could be an error on my side.
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#94
Weapon tiles
https://i.imgur.com/vIaVTz8.png

Weapon names
https://i.imgur.com/uRNmhlH.png

These are all regular weapons used by the main characters. And yes, Morning Star and Hammer Flail (whip 6 & 7) actually have the same palette. Probably a mistake by the developers.

Everything is still WIP, since I need to rip the weapons from different ememy types (3 ninjas, 2 bow rats, 3 knights, 2 poseidon toads, 3 goblins, 2 gremlins, 2 koopas, 2 werewolves). There are also the enchanted weapons (six different saber spells for all 8 weapons, making it 48 other tilesets).

And I still have to assemble them. This will take a lot of time.
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#95
All saber spells for all weapons.
[Image: xR70Xg0.png]

Enemy weapons are next.
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#96
That's a lot of weapons!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#97
Added the second boomerang tileset, the spell casting palette plus descriptions, optimized the sheet and sorted the tilesets after their position within the ROM.

[Image: kEbtT0N.png]

Because in the end you say it's complete and then you're still finding things Shocked
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#98
Enemy Weapons (WIP)
[Image: QmFRRxU.png]
Looks like every iteration of an enemy type uses the same weapon palette.
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#99
I don't think I knew enemies had their own weapon variants.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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Just saw this by coincidence:
http://www.classicgamesparadise.com/supe...e%203.html
3rd row, 2nd picture. I think I never saw Gorgon Bull having claws (or I forgot about it).

Edit:
https://orcz.com/Secret_of_Mana:_Gorgon_Bull
Quote:When reduced to 50% or less, it will extend claws from its gauntlets.
These claws boost the melee damage the bull does.
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[Image: BIvcmFa.png]

The extra sprites in question. Added them to the Gorgon Bull sheet, it should be approved soon.
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All enemy weapons
[Image: LkNjVKJ.png]

Sorted the weapons for the main characters after their appearance within the ROM & added descriptions. Later I will doublecheck if the weapon names fit the palette in case something got mixed up.
https://i.imgur.com/Sm65SL2.png

While fighting the doublegangers, I realized that every weapon with a swing animation + gloves uses a second colour for flickering while the weapon itself keeps its colours.

So I have to figure out if this flickering also happens during regular attacks or exclusively during charge attacks. And of course I have to capture them with ZSNES quicksaves, extract them per vSNES and put them on another sheet. So I'm still collecting tilesets & palettes and it's not gonna stop soon.
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Tinkering around with the main character palettes
[Image: 3Ot2VcT.png]

I guess I'll give them a sheet just for palettes:

- Regular
- Blinking animation frame 1 (rebuilding stamina)
- Blinking animation frame 2 (rebuilding stamina)
- Blinking animation frame 3 (rebuilding stamina)
- Blinking animation frame 4 (100% stamina)
- Ghost
- Poison
- Undine's magic
- Salamando's magic
- Gnome's magic
- Sylphid's magic
- Nocturn's magic
- Lumina's magic
- Luna's magic
- Dryad's magic
- Shadow X
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Assembled weapons
[Image: It86Sxj.png]

- Glove: Needs screenshot refs (or from the Popoi sheet on TSR)
- Sword: Looks fine
- Axe: Also fine
- Whip: Maybe some screenshot refs
- Bow: Definitely needs refs
- Boomerang 1: Perfect
- Lance: Doublecheck if the handle is used twice (incomplete parts)
- Spear: Uses mirrored tiles for incomplete parts, also not sure about the last swing effect
- Boomerang 2: Perfect
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[Image: f3nQZwa.png]
WIP, but hopefully these are all palettes, which are partially used by enemies. The rainbow colours are from Luna's randomizer spell, the rest is freely used by various summons and items.
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