06-18-2020, 07:02 PM
Gorgon Bull (WIP)
https://i.imgur.com/cKcbOtD.png
https://i.imgur.com/cKcbOtD.png
Secret of Mana
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06-18-2020, 07:02 PM
Gorgon Bull (WIP)
https://i.imgur.com/cKcbOtD.png Thanked by: Ton
06-19-2020, 07:36 PM
(This post was last modified: 06-19-2020, 07:36 PM by Barack Obama.)
Gorgon Bull
- Metal Mantis - Lime Slime - Dread Slime - Spring Beak - Axe Beak - Gorgon Bull - Shadow X1 - Shadow X2 - Shadow X3 Not sure how I want to handle the different palettes for the main characters (poisoned, ghost, boss, blinking after weapon use, etc.). I guess I could add them to the main sheets.
06-20-2020, 06:14 PM
(This post was last modified: 06-20-2020, 07:03 PM by Barack Obama.)
Weapons (WIP), just trying around to see what's the best approach in terms of ripping.
https://i.imgur.com/dCp8lim.png This one is more systematic. https://i.imgur.com/oWQKv9B.png Weapon from the WRAM always have parts from other weapons loaded within their tileset, so I have to sort a little bit. As usual, Cheatzilla helps a lot, especially the codes for all mana orbs and unlimited money. https://www.cheatzilla.com/cgi-bin/czm/cheat/3746 I also never noticed that you have to switch the weapon after smithing, since the weapon sprites still show their old palette when forged (even when you change the map). Edit: More sorting, this one has sword, axe and whip with all appearances minus the inital versions: https://i.imgur.com/cqWikdI.png Looks like two whip tilesets share the same palette, but this could be an error on my side.
06-21-2020, 03:54 PM
(This post was last modified: 06-21-2020, 04:07 PM by Barack Obama.)
Weapon tiles
https://i.imgur.com/vIaVTz8.png Weapon names https://i.imgur.com/uRNmhlH.png These are all regular weapons used by the main characters. And yes, Morning Star and Hammer Flail (whip 6 & 7) actually have the same palette. Probably a mistake by the developers. Everything is still WIP, since I need to rip the weapons from different ememy types (3 ninjas, 2 bow rats, 3 knights, 2 poseidon toads, 3 goblins, 2 gremlins, 2 koopas, 2 werewolves). There are also the enchanted weapons (six different saber spells for all 8 weapons, making it 48 other tilesets). And I still have to assemble them. This will take a lot of time.
06-22-2020, 01:28 PM
That's a lot of weapons!
Thanked by: Barack Obama
06-22-2020, 04:50 PM
Added the second boomerang tileset, the spell casting palette plus descriptions, optimized the sheet and sorted the tilesets after their position within the ROM.
![]() Because in the end you say it's complete and then you're still finding things ![]() Thanked by: Ton
06-25-2020, 01:49 AM
Enemy Weapons (WIP)
![]() Looks like every iteration of an enemy type uses the same weapon palette.
06-25-2020, 07:20 AM
I don't think I knew enemies had their own weapon variants.
06-25-2020, 01:09 PM
(This post was last modified: 06-25-2020, 01:13 PM by Barack Obama.)
Just saw this by coincidence:
http://www.classicgamesparadise.com/supe...e%203.html 3rd row, 2nd picture. I think I never saw Gorgon Bull having claws (or I forgot about it). Edit: https://orcz.com/Secret_of_Mana:_Gorgon_Bull Quote:When reduced to 50% or less, it will extend claws from its gauntlets.
06-25-2020, 04:16 PM
![]() The extra sprites in question. Added them to the Gorgon Bull sheet, it should be approved soon. Thanked by: Ton
06-27-2020, 10:11 AM
(This post was last modified: 06-27-2020, 11:42 AM by Barack Obama.)
All enemy weapons
![]() Sorted the weapons for the main characters after their appearance within the ROM & added descriptions. Later I will doublecheck if the weapon names fit the palette in case something got mixed up. https://i.imgur.com/Sm65SL2.png While fighting the doublegangers, I realized that every weapon with a swing animation + gloves uses a second colour for flickering while the weapon itself keeps its colours. So I have to figure out if this flickering also happens during regular attacks or exclusively during charge attacks. And of course I have to capture them with ZSNES quicksaves, extract them per vSNES and put them on another sheet. So I'm still collecting tilesets & palettes and it's not gonna stop soon.
06-27-2020, 02:42 PM
Tinkering around with the main character palettes
![]() I guess I'll give them a sheet just for palettes: - Regular - Blinking animation frame 1 (rebuilding stamina) - Blinking animation frame 2 (rebuilding stamina) - Blinking animation frame 3 (rebuilding stamina) - Blinking animation frame 4 (100% stamina) - Ghost - Poison - Undine's magic - Salamando's magic - Gnome's magic - Sylphid's magic - Nocturn's magic - Lumina's magic - Luna's magic - Dryad's magic - Shadow X
06-27-2020, 07:40 PM
Assembled weapons
![]() - Glove: Needs screenshot refs (or from the Popoi sheet on TSR) - Sword: Looks fine - Axe: Also fine - Whip: Maybe some screenshot refs - Bow: Definitely needs refs - Boomerang 1: Perfect - Lance: Doublecheck if the handle is used twice (incomplete parts) - Spear: Uses mirrored tiles for incomplete parts, also not sure about the last swing effect - Boomerang 2: Perfect
06-28-2020, 11:20 AM
(This post was last modified: 06-28-2020, 11:42 AM by Barack Obama.)
![]() WIP, but hopefully these are all palettes, which are partially used by enemies. The rainbow colours are from Luna's randomizer spell, the rest is freely used by various summons and items. |
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