05-05-2020, 06:36 PM
Hello there. Now considering I have actually provided tile sheets to Spriters Resource towards Stardew Valley before, it's pretty ironic I am stuck on the very thing I can usually do, though it comes down to that I don't usually work with roms/emulator that often, so I am here requesting some help from people more knowing on the matter at hand.
Basically, I would like to know the most efficient way to be able to extract the tile graphics from Legacy of Goku 2/3 accurately and be able to organise them afterwards as once they are finished extracting, I tend to use Paint.NET to put together the things I share afterwards.
Among this, if anyone could just briefly guide me on what I should do would be incredibly helpful and I had done a little research previously on certain methods but most led to dead ends of many years prior, so I thought asking here would give me a better up to date answer on things.
If all things go well, I tend to pick up fast on whatever is suggested and could get back into uploading while I got plenty of time off during this pandemic.
Many thanks and hoping to hear from you all soon!
Basically, I would like to know the most efficient way to be able to extract the tile graphics from Legacy of Goku 2/3 accurately and be able to organise them afterwards as once they are finished extracting, I tend to use Paint.NET to put together the things I share afterwards.
Among this, if anyone could just briefly guide me on what I should do would be incredibly helpful and I had done a little research previously on certain methods but most led to dead ends of many years prior, so I thought asking here would give me a better up to date answer on things.
If all things go well, I tend to pick up fast on whatever is suggested and could get back into uploading while I got plenty of time off during this pandemic.
Many thanks and hoping to hear from you all soon!