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Legacy of Goku 2/3 Tile Ripping
#1
Question 
Hello there. Now considering I have actually provided tile sheets to Spriters Resource towards Stardew Valley before, it's pretty ironic I am stuck on the very thing I can usually do, though it comes down to that I don't usually work with roms/emulator that often, so I am here requesting some help from people more knowing on the matter at hand.

Basically, I would like to know the most efficient way to be able to extract the tile graphics from Legacy of Goku 2/3 accurately and be able to organise them afterwards as once they are finished extracting, I tend to use Paint.NET to put together the things I share afterwards.

Among this, if anyone could just briefly guide me on what I should do would be incredibly helpful and I had done a little research previously on certain methods but most led to dead ends of many years prior, so I thought asking here would give me a better up to date answer on things.

If all things go well, I tend to pick up fast on whatever is suggested and could get back into uploading while I got plenty of time off during this pandemic.

Many thanks and hoping to hear from you all soon! Smile
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#2
I'm only familiar with PSX & SNES, never ripped anything GBA related. But if you're searching for methods to view tiles, then this might be the link to go:
https://www.vg-resource.com/thread-25023.html

Also interesting:
https://www.coranac.com/tonc/text/toc.htm
https://www.vg-resource.com/thread-6718.html
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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