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I found a ton of old RenderWare model files that can be directly ripped with textures and everything, but the caveat is that all of the textures are in .BMP format. Is this acceptable, or would I have to convert them?
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Convert them, .bmp can't be uploaded to the site. .png should be fine, I think.
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(06-28-2020, 05:41 PM)The Observer Wrote: Convert them, .bmp can't be uploaded to the site. .png should be fine, I think.
understandable
06-28-2020, 05:58 PM
(This post was last modified: 06-28-2020, 05:59 PM by Random Talking Bush.)
Yeah, only PNG is allowed for textures in submissions, as every single model program supports it and it takes up less space than TGA or DDS files (with the latter not being compatible with most programs if it's DX10-based, hence why PNG is necessary) and especially BMPs (which take up the most space out of the three).
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It’s good that the application that I used to rip the models allows for easy texture file format conversion.
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07-03-2020, 11:23 PM
(This post was last modified: 07-03-2020, 11:24 PM by Topaz Light.)
If it's of any assistance, and I'm sure there are better programs for it than this, you can use Paint.NET to convert images to PNG files of the smallest bit depth possible without losing color or quality if size is a concern for you.
That's what I generally use for converting PNG files to 8-bit for use with RPG Makers 2000+2003, anyway.
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(07-03-2020, 11:23 PM)Topaz Light Wrote: If it's of any assistance, and I'm sure there are better programs for it than this, you can use Paint.NET to convert images to PNG files of the smallest bit depth possible without losing color or quality if size is a concern for you.
That's what I generally use for converting PNG files to 8-bit for use with RPG Makers 2000+2003, anyway.
I use Paint.NET for some projects, but it’s not necessary here. The application I used to rip the models (AccuTrans3D) allows you to convert the file format for the textures when you export the model.
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