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TheEric132's Sprite Gallery
Updated my custom Mario spritesheet to have Classic Mario:
   
[Image: TheEric132.gif]
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Updated my custom Luigi spritesheet to have Classic Luigi:
   
And added some things for my custom Mario spritesheet:
   
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GlowyLavaBubbleThingy.png
   
[Image: TheEric132.gif]
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Custom_Metal_Mario_Sprite_Walk.png
   
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Ton Wrote:Hi TheEric132!

You're receiving this PM because we have accepted your sheet of "Yoshi" for "Yoshi Customs" under the console "Custom / Edited"!


We hope you submit again in the future, and we're happy to have your submissions. It is the ever growing community around this website which makes it as successful as it is today.

Thank you very much!
-Ton

Didn't realize that my Yoshi sheet got approved.
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Making sprites for a Touhou fangame I'm making for a game jam:
   
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Some sprites of Marisa from a Touhou fangame I'm making for a game jam:
   
[Image: TheEric132.gif]
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A sprite of Okuu that didn't make it into that Touhou fangame I'm making for a game jam:
   
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A sprite of Mizuchi from a Touhou fangame I'm making for a game jam:
   
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My custom Mario and Luigi sprites get hurt poses:
   
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A teaser of something metal-headed, V2:
   
[Image: TheEric132.gif]
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My_Custom_Metal_Mario_Spritesheet_Thingy.png
   
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My_Custom_Metal_Mario_Spritesheet_Thingy_2.png
   
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Your sprites don't give really off the impression that Mario's made of metal. He just looks like gray Mario.

Whenever you're delving into conveying different materials in art it's always important to consider how light will affect the look of your object. In this situation, given that Metal Mario is obviously made of metal, his body should reflect light in a very specific way, whereas it currently appears dull.

Here is a quick example of what I'm getting at:

[Image: KDCV3Bm.png]

Keep in mind that there are tutorials for practically everything, so in situations like this if you simply search up "pixel art metal tutorial" this was one of the first images to pop up and it gives you a better visual understanding of what this kind of thing should look like:

[Image: tumblr_ocy9spamBx1vf6851o1_400.png]

Keep it up! There's cool stuff here. I encourage you to keep challenging yourself! Smile
[Image: 582217063e.png][Image: RWDCRik.png]


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(06-22-2024, 10:29 AM)Shade Wrote: Your sprites don't give really off the impression that Mario's made of metal. He just looks like gray Mario.

Whenever you're delving into conveying different materials in art it's always important to consider how light will affect the look of your object. In this situation, given that Metal Mario is obviously made of metal, his body should reflect light in a very specific way, whereas it currently appears dull.

Here is a quick example of what I'm getting at:

[Image: KDCV3Bm.png]

Keep in mind that there are tutorials for practically everything, so in situations like this if you simply search up "pixel art metal tutorial" this was one of the first images to pop up and it gives you a better visual understanding of what this kind of thing should look like:

[Image: tumblr_ocy9spamBx1vf6851o1_400.png]

Keep it up! There's cool stuff here. I encourage you to keep challenging yourself! Smile

A test on how my custom Metal Mario sprite should look according to Shade:
   
(Credit to Shade for his edit of my custom Metal Mario sprite!)
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