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Super Mario World [Ripping All Levels]
Here's the Assembled SMW Yoshi I promised:
   

I finished it a while back, but I didn't post it here...
If you can't handle the heat.
You can't handle the Neutron Style.
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This looks fantastic =)

The golden palette only applies to the egg used during the castle / ending cutscenes, though.

Also one of the comments on the Yoshi sheet asked for the stomping sfx, maybe that could go on the sheet as well?
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Done and done!
I also added the Stomp SFX after Yoshi eats a Yellow Koopa Shell. (There's more info in the sheet about it.)
   

Would this sheet be worthy as an update to the SMW Yoshi sheet?
The reason I'm asking is because the sheet I posted above got rejected, and I thought I'd ask for some feedback on this one before I submit it.

Oh, and that reminds me, I was going to include some edited sprites at first, but I'm not going to now...
Here they are if anyone's interested in what they are:
   

They're basically examples of some fixes to the legs, arms, and head. And a couple memes, 'nuff said... ;P
If you can't handle the heat.
You can't handle the Neutron Style.
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Unfortunately, this sheet is screwed up. I just doublechecked it with a few screen rips, the ingame sprites are different from your tile-assembled version.

Just take a look at the walk sprites, Yoshi bops his head up and down ingame (head sinks into the rest of his body a little bit). The rest has issues too, I guess.

I also assume that one of the ducking sprites doesn't exist ingame (the one with the closed eyes). Sonikku's name isn't correctly written either plus I wouldn't use edits to show off the palettes, the golden palette is literally just for the cutscene egg.

So yeah, this sheet has issues. That's a pity, because it looked good at first sight.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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As I promised in my sprite ripping gallery yesterday, here's an update for the SMW Yoshi sheet:
   

Here's what's fixed:

- Fixed Sonikku's name. Don't know how I accidently misspelled it. XP
- Fixed the last frame for the walking sprites. I did a check, the rest of them are fine, it just was the last one that had a problem.
- Added a note for the cutscene egg palette to explain that it's normally used for the egg, BUT it is possible for Yoshi to have that same palette through a glitch as shown in the following video:


BTW, this is not the final sheet. When I release an update for the SMW Yoshi sheet next time, it's going to be much more organized than it is right now, and there might be some more Yoshi sprites that I probably missed added to the sheet.
If you can't handle the heat.
You can't handle the Neutron Style.
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[Image: k6jMkk0.png]
Trying around, since Yoshi is made of separate parts, he has A LOT of different combinations used ingame.

Can't really guarantee that I finish it, like the Trials of Mana thing where certain things were throwing me off.

Edit: This one is using the 00E2D37E code to separate Mario from Yoshi.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Ton
Lost motivation on the Yoshi sheet, so it's not going to happen.

Anyway, this was a request:
[Image: wfq1VFJ.png]
the palette is screwed, I also have to check if the pipes are correct

Done and done:
[Image: RVR4uuW.png]

Edit:
Also added the bubble pop effect to the animated object sheet.

Edit 2:
Wendy and Lemmy had problems with their head position in Taunt G / F which are now fixed.

Edit 3:
Added Ludwig's sprite for battle start.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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[Image: RklkVEW.png]
WIP, needs organizing.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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WIP, but nearly done:
[Image: cObgvoV.png]
Still needs the rubble from Lemmy and the sfx from Roy when the explosion initially fails.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Added:
- After Castle Cutscenes

Complete re-rip, older version had a darkened palette, no palettes and missed various bits here and there.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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[Image: WfFiISo.png]
I really want to know where DJ Coco got the other halo from. Can't seem to find it in the VRAM.

Edit: Ahhh, it shows up if you die in 2 player mode.

Edit 2: Progress
[Image: cKNVvMU.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Last one:
[Image: TfT1fRD.png]
For better usability, I guess I should put the other variants in too (Mario/Luigi on Yoshi).

Edit: Since I can't find any link for it:
https://mega.nz/file/8VxlUDRB#oxLrNq7N98...jgLYp6wr4c
Recolor 1.6 by Previous, a freeware tool (no installation) for easy palette changes.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Added:
- Overworld Sprites (re-rip)
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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