04-27-2021, 06:55 AM
Hello,
For a graphical project I'd like to extract sprites from the Zoombinis games. I'd like to know if there is a smart or automated way to do so.
I have a CS background but I have no experience in hex editing, and old files parsing...
- I have the .iso file from the game that I extracted into a folder containing several .mhk
- As I understand, .mhk is the format for the Mohawk game engine.
- From those .mhk files, i use the scummvm-tools package, and with the extract_mohawk command I get a bunch of other .bin files, such as :
0000_00_NODE_1000.bin
0002_00_tBMP_9000.bin
0044_00_.SND_1100.bin
With my little knowledge I guess that "tBMP" files are images (bitmaps) and "SND" refers to sound files.
But at that point I'm lost ! I've tried giving the tBMP file to an image converter, no good results.
I am doing it wrong? Is there a better way of approaching the problem?
For a graphical project I'd like to extract sprites from the Zoombinis games. I'd like to know if there is a smart or automated way to do so.
I have a CS background but I have no experience in hex editing, and old files parsing...
- I have the .iso file from the game that I extracted into a folder containing several .mhk
- As I understand, .mhk is the format for the Mohawk game engine.
- From those .mhk files, i use the scummvm-tools package, and with the extract_mohawk command I get a bunch of other .bin files, such as :
0000_00_NODE_1000.bin
0002_00_tBMP_9000.bin
0044_00_.SND_1100.bin
With my little knowledge I guess that "tBMP" files are images (bitmaps) and "SND" refers to sound files.
But at that point I'm lost ! I've tried giving the tBMP file to an image converter, no good results.
I am doing it wrong? Is there a better way of approaching the problem?