Users browsing this thread: 1 Guest(s)
Question about the bcmdl files of a game
#1
Question 
Hello, I have tried ripping the game Jewelpet: Magical Dance in Style Deco. So far, I have ripped them fine(the music is playable in Every File Explorer). Except the bcmdl files(sample file attached), they can't be opened by Every File Explorer or o3ds. I read that they should start in CGFX when read through a hex viewer but this one got COMP in the start before the CGFX(screenshot of hex viewer also included). Did I do something wrong or are there additional steps I should take?
Thanks in advance.


Attached Files Thumbnail(s)
   

.zip   chr_01.zip (Size: 455.4 KB / Downloads: 113)
Reply
Thanked by:
#2
(02-24-2022, 09:38 AM)CreativelyNamedUser Wrote: Hopefully this will work:

1 - Run the attached .bms script with QuickBMS (https://aluigi.altervista.org/papers/quickbms.zip) to remove the headers from the files

2 - Download Kuriimu2 from https://github.com/FanTranslatorsInterna...2/releases (make sure to get the gui version)

3 - Open the app and choose Compression -> Decompress in the top

4 - Select Lz11 decompression and open the files that the script produced

5 - Select "Decompress" and you should be done! Smile

I followed the instructions, it worked until I opened it on EveryFileExplorer, Ohana3ds, and Spica. An error will appear(attached) and will either continue and you can view the textures but not the model preview or it will result in a fatal error telling that it cannot activate the GL rendering context.


Attached Files
.txt   01-error after opening.txt (Size: 1.5 KB / Downloads: 72)
.txt   02-error after accessing model preview.txt (Size: 1.15 KB / Downloads: 72)
.txt   03-error everytime model is accessed.txt (Size: 1.49 KB / Downloads: 68)
Reply
Thanked by:
#3
(02-26-2022, 02:20 PM)CreativelyNamedUser Wrote: Try using Switch Toolbox to export the model (click on the file in the Models folder and press Ctrl + E), then import it into Blender. The sample file seems to have some of the model data broken when it was exported, so maybe just try some different files to see what works, and make sure to use the .out files (those are decompressed) - otherwise you might just have to make do with the textures.

Thanks it worked. Exported all of the models
Unfortunately: 
  • All of them are not rigged to the skeleton [fine by me]
  • All of them lost their skeleton and material animation [fine by me]

  • Two of the files has part of their mesh corrupted(attached) [not good]


Attached Files Thumbnail(s)
       
Reply
Thanked by:


Forum Jump: