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various rips
Pilotwings (SNES) - lesson 8 (WIP)

[Image: DahWFDh.png]

Lesson 1-7 are already done, but this one has a lot of palette flashes and takes more time.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Thanked by: Yawackhary
More Pilotwings:

[Image: uG7VfHf.png]

Not sure if I finish this one. Instructors and lessons are done, though.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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[Image: Zd0uLYe.png]

Nearly done.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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This game wasn't even on my radar. Incredible. Do you think we should get rid of the old character profiles since yours are most versatile and complete?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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I can't tell if the ingame versions are complete or not, but they're definitely useful in terms of being a reference for positioning the components.
Let's keep them around~

Edit:
If you ever wanted to know how big the character tilesets for Kid Clown & Blackjack are:

[Image: onAG8IC.png]
Kid Clown in Crazy Chase (SNES)

Not sure if these can be assembled. But if the tiles don't use duplicates and offsets, then I might be able to create a sheet.

Edit: Nope, too complicated. Screen rips or bust.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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The helicopter from Pilotwings (SNES) is done.

As usual, I would ask myself what my next rip should be.
But this time, I'll take an extended break, since there are other things that need my attention and I really need to arrange my time accordingly.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Doing some npcs from Black Sigil: Blade of the Exiled (DS)

[Image: XDhARZ3.png]

Now that I know how the npcs behave, everything will be a lot easier for me.
Every npc has 9 unique frames (2 stance, 2 front, 2 back, 3 side), except special animations like the ones for the singers.

Tools are the oam viewer in desmume & animget to capture them.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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I hear this is a great game ruined by a terrible and brutal encounter rate.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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The worst encounter rate I've ever seen in my life. And I played a lot of RPGs.

Luckily, there are codes which deactivate random battles. I really hope that one day they'll re-release it with a patch included.

The other game I want to see ported is Rogue Galaxy (PS2), but the chances are slim.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Test rip for a map from Black Sigil (Drakus Tat - Bloody Gear shop)
[Image: YDYnTRj.png]
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Drakus Tat & Pelpo Pelo are done. Now for some more:

Drakus Tat (Dragon Manor)
Orchid Valley (Interior)
Both WIP.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Some stuff for Super Mario RPG, mainly special effects (Terrorize, Bowser Crush, Charging Special Attack (Bowser)).
I also revised the world map and added an ingame version.

I also finished the switch version just yesterday, great game.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Super Mario RPG - Overworld Water
16 frames, which are just palette changes and a wobbly effect with a gradient on top. Should be no problem with vSNES.

Sheet was created with SheetMaker. Screenshots were made with ZSNES.

Edit:
And the sheet is done.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Doing a lot of Mario RPG rerips and also some new stuff.

Useful code:
https://etherealgames.com/snes/s/super-m...nie-codes/
30. 1-Hit Kills Friends & Enemies
DDA5-5F0B

Particularly helpful against Smithy, activate after he attacked first and you win. If you do it before, you get a Game Over since he uses an AOE (area of effect) attack.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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https://www.spriters-resource.com/snes/smariorpg

Super Mario RPG - Intro (WIP)
[Image: J0PiYqk.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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