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various rips
Got Tengai Makyou Zero (JPN) to work with bsnes-rawpalettes:
[Image: 30TfQ9A.png]

Downloaded the translation v.7.0 from romhacking and applied it to the game.

First it looked like this:
[Image: bp7OIV6.png]

Then I dumped the other contents of the translation patch into the game directory and remaned the game itself to Tengai Makyou Zero (English).
This way it matches the other files in name.

Then I tried again and after a few times after letting the game make its checks and pressing reset within the emulator, it worked.

Nice.
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I'm always excited and curious to see what your next game is going to be!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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I'm also surprised by my own choices, but they're usually worth ripping.

There is also another game like Tengai Makyou Zero, it's called Bakumatsu Korinden ONI and also sets in a period similar to feudal Japan. Unfortunately, there is no English patch around for this one.

Anyway, the game has been submitted with two map sheets (Hisui's House, exterior / interior).
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Ripped 17 sheets for Marvelous: Another Treasure Island (SNES).

Mostly maps, simply because bsnes-rawpalettes can show everything layered without the need to puzzle them together.
Therefore I was pretty quick with them, I didn't play the game or looked up any guides, just walked all over the place and grabbed every map available.
Sheet names are completely made up, btw.

I just ripped everything I could get my hands on by using a walk thru walls code:
1DA8-0F3F
source: https://gamehacking.org/game/43678

This is it for this game.
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[Image: lAkxOnH.png]

Kirby stages are rippable now.
Submitted Mallow Castle 1 as a test rip, complete with animated background.
Not doing more of this, though.

Tool:
https://github.com/devinacker/bsnes-plus (base)
https://www.vg-resource.com/thread-41182...#pid675404 (rawpalettes-addon)

Both of these form bsnes-rawpalettes, which lets you rip with true colours instead of the slightly brighter bsnes-plus stuff.

I think I'll do a tutorial in some time.

Edit:
Ah, RTB already ripped some maps with this method. I knew the bg was kinda familiar.
I somehow have the feeling that the 8 top pixels of my map are missing, though.

Edit 2:
Nah, I cancelled this one. The background was missing something in tile map viewer and the foreground has missing stuff too.
Not sure what causes this. Maybe RTB replaced the missing stuff with stuff from the tile viewer?
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