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various rips
Completed Torizo except phase 3 (busted head)
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Thanked by: Yawackhary
- Apparently, the turn frame uses offsets for his tiles. That means the ingame appearance is different than the tileset suggests, because the 8x8 boxes don't fit on each other and are a few pixels "off" to match the ingame sprite.
- Slashing with claws while causing small explosions: This is interesting, because Torizo steps forward with either the foreground or the background leg. But when he loses his head, it changes the system to different directions. Looking left means the darker background leg is first while looking right makes the brighter foreground leg stepping forward.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Thanked by: Yawackhary
I don't know what else to rip from the Crateria encounter, let's see what the golden one in Norfair has to offer.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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All of his ingame frames, except the husk in Tourian, which will also go on this sheet. Golden Torizo uses the same death palette as the one in Crateria, only sometimes it glitches out and the belly stays green and doesn't fade away.
Palettes that are needed are the colour change at the start of the battle and the palettes for remaining health, since the golden skin turns brown the more you shoot him. Belly palette always stays the same, which makes it a bit easier to capture everything.

Btw everything on this sheet was ripped with vSNES, which means tons of ZSNES quicksaves to get it straight from the SceneViewer.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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So did this guy end up being just as hard as you suspected it would be?
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The difficulty was okay, Draygon was way worse because I didn't know how to to capture / sheet him. I would say Torizo was actually more time-consuming than difficult.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Palettes for remaining health are never a problem. You shoot a missile or super missile, make a quicksave, check the palette, and so on. Not so easy when they cycle through 16 colours within one sequence, this is just try and error. For now I'm pretty sure the changing colour cycles are both 16 colours (maybe minus 1 for the initial palette) and I'm still not sure about the death palette, since both Torizos flicker when they die. I still have to check the Animget stuff, just so I know in which half of the animation the missing palettes are located.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Complete, including even minor SFX. Now I have to organize him and assign all frames to one palette, except the husk and both intro scenes for Bomb / Golden Torizo as well as the death scene.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Yawackhary, Ton
Wow! Very impressive! Great job!
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Tried to recolour, turns out the darkest shades of Torizo's belly use the same colour as the rest of the body.

Kinda demotivated me so I stopped for a few days. But yeah, at some point I need to continue: I already erased the frames from the sheet, replaced some of them and currently re-ripping the rest.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Should be fine now. Next is recolouring and organization.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Last WIP. Tiles for one of the bellys were missing, also everything in combat uses one palette now except for frames who are supposed to have a different one (transition, husk, intro, death).
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Thanked by: Ton, Yawackhary
damn I did it, torizo is ripped.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Thanked by: Yawackhary, Ton
Well done! Seems like a huge undertaking. It must be nice to have it in the rear-view mirror.
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Yeah, and this means I'm done with Metroid. Next on my list are:

- Lunar 2 EBC maps (PSX)
- Yoshi's Island Enemy Tilesets (SNES)
- Trials of Mana Tilesets (SNES)
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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