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various rips
Thanks, but I'm currently taking a break from it. Somehow I have the urge to play Super Mario Bros. 3 (SNES), since I've never beaten it and also never really liked it in comparison to SMW. In fact, I've never beaten any game on Super Mario All-Stars, the controls for them are really not my thing.
And since I've died even in world 1 (SMB3), I decided to play it with invincibility cheat codes (Mario can still die from getting swallowed and falling into lava or an abyss). I've never realized that these levels were so short, I beat world 2 in like 5 minutes or so.

Anyway, I try to rip Koopalings & kings and make quicksaves all the way. Maybe some level rips too? Too bad there are no editors for this game.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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The unused Peach variation isn't even on TCRF.

Edit: This reminds me, I just revised Kamek from Yoshi's Island again, this time with the unused variant and some slight layout changes.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Re-rips for Super Mario Bros. 3 (SNES):
- Bowser
- Princess Peach, Toad & Kings

Koopalings are next.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Larry WIP
[Image: G3Y57DH.png]

Most of the other assets (wand, sfx, particles) are the same as the other Koopalings, which means they will all go on one sheet.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Submitted Larry from SMB3 (SNES).

Currently I don't have the energy to do the rest. I take a rest from ripping and try to touch some grass.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Great work! I really appreciate you cleaning up all these bad, ancient rips!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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Yeah, I try to aim for the important sheets and / or stuff that needs to be on the site. Sometimes it becomes too overwhelming, though.
I guess I skip the Yoshi enemies and concentrate on the world maps, the sheet is WIP anyway and nearly done. I also want to do the Koopalings from SMB3, but after these two I need another game. In the end, I need a certain fun value while ripping stuff and most importantly, without getting exhausted. SMW & Metroid were rough.

Anyway, made some revisions for
- Roger the Potted Ghost (Yoshi's Island) -- put two shy guy animations more together
- Title & Overworld (Yoshi's Island) -------- added / changed notes, changed frame order for the Yoshi animation (world 5 to 6 transport)
- Bowser (Super Mario Bros 3 SNES) ------ put more space between the smoke sfx

Just minor stuff.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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If you're looking for more important SNES games to perfect, I can toss some ideas at you. Feel free not to do any. These are just games that jump out at me.

Link to the Past could use some work. Especially the NPCs/enemies.
Breath of Fire's NPCs and enemies as well.
The Lufia games have been very neglected
Mario Paint is a huge mess
Marvelous: Another Treasure Island is a gorgeous game with almost nothing ripped
Megaman & Bass is almost completely empty
Mickey Mania is also beautiful and mostly empty
Plok could always be cleaned up
Robotrek is missing quite a bit
Starfox is a HUGE mess and most of it is probably models.
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Starfox sounds interesting, I will give it a shot. I also wanted to play through Plok since a long time.

Btw what's wrong with Zelda? Are the colours off?
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Koopalings, WIP

SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Zelda's NPCs and enemies are just incomplete. And I also think the heads and bodies are stored separately to make animations more dynamic, but that's not reflected in the sheets.
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(10-16-2022, 09:34 AM)Ton Wrote: Zelda's NPCs and enemies are just incomplete. And I also think the heads and bodies are stored separately to make animations more dynamic, but that's not reflected in the sheets.

Also the colors on the enemy sheet are way off. I remember a revision was made to it, but said revision didn't fix the colors or add assembled versions of Octorocks.
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Added the Koopaling sheet for Super Mario All-Stars: Super Mario Bros. 3 (SNES).
Which also means that I'm done with this game for now.

Now I will finish the World Maps sheet for Yoshi's Island and then moving on to Starfox.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Ton, Yawackhary
Awesome job! I cleaned up the section to make room for the new unified sheet.
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World Maps / Level Select from SMW2, WIP
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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Thanked by: Ton


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