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Arabian Nights: Sabaku no Seirei Ou
#16
Shukran is nearly done, only needs a few more weapons and the animation for missing an attack:
[Image: uT5I0Rs.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#17
Sprites are complete, now it needs some organization:
[Image: nvWtZvE.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#18
Shukran is done, next is Harty.

[Image: BllKqQL.png]

As far as I can see, he can't be silenced.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#19
You're killing it! Loving these rips. Every time I think you're almost done, you find more!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#20
Okay, I think I'm done with this game. These are left:

Harty (Battle) - lots of skills
Ifrit (Battle) - lots of separating stuff
Djinns (Summons) - too many frames
Tileset Animations - water is always a hassle
Special Effects - way too many

My motivation isn't enough for more stuff, but at least I did what I could.

Maybe I will come back to it, but don't bet on it. There are more than enough fresh games which have never seen a rip to fill the gap.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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