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The Legend of Zelda - A Link to the Past (SNES)
#16
Nearly done.

[Image: JnOgxDe.png]

Projectiles (lazer, bullets), hit flash and sinking to the ground is all that's missing.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#17
[Image: rQvfbIx.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#18
Not 100% sure about the thunder flash loop:
[Image: ui75Zg3.png]
Everything so far from battle 1.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#19
Funny that he's stored with Vitreous.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#20
It makes sense because both use the thunder attack.

Edit:
[Image: nUTiyfv.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#21
Paused the Agahnim sheet, I need something quick & easy now:
[Image: kpayKoD.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#22
Something to note about Beamos is that their eye color changes depending on where they're located.
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#23
Thanks for the hint, there is indeed a second variant:
[Image: L4H9rbP.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#24
[Image: IpvTwv8.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#25
Minor Enemies:
[Image: sbOBcZA.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#26
[Image: ewHGdsy.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#27
Ganon:
[Image: 368z7Ie.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#28
Minor Light World Enemies, nearly done:
[Image: a0MddOx.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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#29
[Image: Mk7lVcB.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#30
Minor Dark World Enemies:
[Image: V8LJOmo.png]
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
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