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Jujutsu Kaisen: Cursed Clash Reversal
#1
Cool 
hello, i'm just a dev really into anime. i reversed the aes out of the game and thought i'd share Smile

aes: 0x649B1C4A3F43398C6AC5B0E138661756824F8967EAB6431AEE84DE2E6A7C0FE0

fmodel is a little broken on it right now but the mappings are available in the discord server & in the OutTheShadw Unreal-Mappings-Archive issues page

hope u guys have a nice weekend, you're all really talented Tongue
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#2
How do I download this with the Code?
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#3
(02-03-2024, 05:00 PM)juniorjacob Wrote: hello, i'm just a dev really into anime. i reversed the aes out of the game and thought i'd share Smile

aes: 0x649B1C4A3F43398C6AC5B0E138661756824F8967EAB6431AEE84DE2E6A7C0FE0

fmodel is a little broken on it right now but the mappings are available in the discord server & in the OutTheShadw Unreal-Mappings-Archive issues page

hope u guys have a nice weekend, you're all really talented Tongue

Hey, were you able to get the animations too? i know the problem. Umodel ue5.1 reads it, but the problem is animations use acl compression. I have a ue4 version that reads acl compressed animations but not a ue5 one. Do you have any ideas? i'd assume the solution is to add acl compression reading support into a ue5 reader.

Problem:
Load any model, and it'll tell you it doesn't have a skeleton even though it does. That's because the animations are in acl compression format and ue5 just doesn't read it, it doesn't register. So naturally when you do CTRL+A to find all animations on a model there's nothing because it says can't find skeleton. But this is not a skeleton problem, this is an animations acl compression problem
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